Base Class: Fighter
Desert Wanderers harness the extremes of heat and cold to burn enemies with the extremes of nature.
Extreme Weapons
Level 3. you can empower your attacks with extreme temperatures. The first creature you hit on each of your turns with a weapon attack takes extra damage equal to half your Fighter level, this extra damage is cold or fire.
Natural Insulation
Level 7. your skin becomes better adapted at facing harsher changes in temperatures. Whilst unarmoured, you are resistant to cold and fire damage.
Extreme Rebuke
Level 10. you have mastered the manipulation of heat within your own body. When you are hit by a melee attack using unarmed, natural or metallic weapons, or a melee spell attack, you can expend one of your remaining hit die to cause the attacker to take 1d10 cold or fire damage.
Extreme Endurance
Level 15. your Constitution score increases by 2. Your maximum for this score is now 22. In addition, you have advantage on saving throws against gaining levels of exhaustion.
Embrace the Elements
Level 18. whilst unarmoured you are immune to cold and fire damage. Now however, even whilst armoured you remain resistant to cold and fire damage.
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