Sorcerer
Base Class: Sorcerer

The Autumn Soul sorcerers are an embodiment of the chaotic magic of the Feywild. In this way, they are neither Seelie nor Unseelie, yet at the same time they are both. 

Winds of Change

The ever shifting nature of the Feywild shines brightly within you. After finishing a long rest, you can change your alignment. While making Charisma checks against any creature that shares your alignment, your ability to know exactly what to say gives you advantage on said checks.

 

Tenuous Balance

You are caught in between positive and negative energies, causing you to have a slight say in either extreme. Whenever you roll a 1 on a d20, you can instead opt for the dice roll to count as a 15. You can do this as much as you like, however for every 1 that is changed, the next 20 you roll on a d20 will be shifted to a 5.

Eye of the Hurricane

Starting at 6th level, you can use an action to target 1 + your choice of sorcery points in creatures. These creatures, which can include yourself, are surrounded by heavy, billowing winds that swirl with red, orange, and yellow leaves caught in them. Any non magical attacks going into or out of these winds have disadvantage. This effect lasts a number of rounds equal to your level, and this ability is regained on a long rest.

 

Faerie Flight

At 14th level, you can fly on spectral, butterfly wings that emerge from your back. These wings cannot be dismissed no matter what, and they give you a flying speed of 30 feet. Every time you fly 15 feet above the ground, you must make a Constitution saving throw, the DC of which is 20 - your Charisma modifier. On a success, you can fly as normal, but on a failure you fall to the ground prone and take the appropriate falling damage. 

When you gain these wings, you gain the ability to reflect spells back at a creature. This only applies to single target spells that are targeting you. If you are hit by such a spell, you can use your reactions and a number of sorcery points equal to the spell's level to reflect the spell back at the caster, who takes the damage from it immediately. 

Chaos Control

Beginning at 18th level, you can summon a Fey creature of a CR equal to or less than CR 15. This creature has a 25 percent chance of being Unseelie, and a 75 percent chance of being Seelie. If the Fey is Seelie, it will assist you. If it is Unseelie, however, the creature will be hostile or deceptive. You cannot summon Archfey with this ability. 

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