Base Class: Sorcerer
In a world with dark enchantresses and wicked wizards, you find ways to have fun with your magic. To distract and trick your foes, but excite and amaze your friends.
Bonus Proficiency
You gain proficiency in Playing cards. You also gain proficiency in two skills of your choice. Performance, Deception or sleight of hand. Your deck of Playing Cards also doubles as a spell casting focus.
Was this Your Card?
When fighting against creatures with below 10 INT you gain a 1d8 damage to all attack rolls. This increases to 1d10 at 12th level and 1d12 at 16th level.
Wild Card
Spend 5 Sorcery points to conjure one Wild Magic Surge.
A Magician Never Reveals his Secrets
Once every long rest you can challenge a foe to a battle of wits. The target must make an intelligence saving throw against your spell DC. If the target fails they receive 10d12 physic damage, if they succeed they gain an opportunity attack against you.
Previous Versions
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9/7/2020 8:18:52 PM
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Coming Soon
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