Base Class: Barbarian
Some Barbarians learn to channel the elemental nature of the universe to enhance their rage. They can use their anger to connect to the elemental planes and harness their energy into their weapons and attacks.
Elemental Connection
Yours is a path that seeks attunement with the natural world, giving you a kinship with the elemental planes. At 3rd level when you adopt this path, you gain the ability to cast the absorb elements spells at first level once per short rest.
Elemental Affinity
At 3rd level, when you adopt this path, you choose an element and gain its feature. At your option, you also gain minor physical attributes that are reminiscent of your chosen element. For example, if you choose the element of fire, you might have ember-like eyes or unusually warm skin, or if your element is air, you may have hair that moves as if constantly in a breeze.
Air
While you’re raging, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn.
Earth
While you’re raging, you can knock a creature that is large or smaller prone when you score a critical hit against it.
Fire
While raging, you can choose to do extra fire damage equal to 1d4 once per turn when you make a melee weapon attack.
Water
While you are raging and aren't wearing heavy armor, your walking speed increases by 10 feet and can disengage as a bonus action. Your affinity with water allows you to flow through battle when you rage.
Gift of the Elemental Planes
At 6th level, you gain a magical benefit based on your Elemental Affinity. You can choose the same element you selected at 3rd level or a different one.
Air
Your ability to commune with the Elemental Plane of Air gives you the ability to move swiftly and stealthily. You gain proficiency with Stealth and Acrobatics.
Earth
Your connection to the element of Earth gives you grounded strength in battle. You have advantage on Grapple checks and Strength checks against going prone.
Fire
Your affinity with fire allows you to brush off the harmful effects of attacks subjecting you to burns and other damage inflicted by fire. You gain resistance to Fire damage.
Water
Your affinity with the Elemental Plane of Water allows you to swim with swiftness and grace. You gain a Swimming speed of 30 feet, and water does not count as difficult terrain for you.
Ambush of Elements
At 10th level, you can cast the elemental bane spell once per long rest as your connection to the elements deepens. As usual, rage breaks your concentration on this spell.
Champion of the Elementals
At 14th level, you gain a cantrip based on an element of your choice. Casting this Cantrip does not break your rage. You can choose the same element you selected previously or a different one.
Air
You have connected to the Elemental Plane of Air. You learn the gust cantrip.
Earth
You have a connection to the Elemental Plane of Earth, which allows you to cause tremors in the earth around you. You learn the thunderclap cantrip.
Fire
You have connected to the Elemental Plane of Fire, and can command some power from it. You learn the produce flame cantrip.
Water
You have connected to the Elemental Plane of Water, and have learned to freeze the water around your opponents to cause them harm. You learn the frostbite cantrip.
Previous Versions
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