Fighter
Base Class: Fighter

You started to studied the arcane arts and incorporate them into your fighting style. Now will you use it for the greater good or your own benefit.

Weapon bond

At 3rd lvl you can do a ritual that takes 1hr to bond with 1 non magical weapon. You can use a bonus action to summon the weapon to your hand if it is on the same plane as you

Magical Warfare

At lvl 7 when you cast a cantrip  as an action you can as a bonus action make one weapon attack

Arcane Blade

At lvl 10 as an action you can use 1 spell slot lvl 3 or higher to gain advantage on 1 weapon attack

Improve weapon bond

At lvl 15 you now can't be disarm with your bonded weapon, now can bond with 1 magic weapon, and can use it as an arcane focus.

Improve Magical Warfare

Now at lvl 18th when you cast a spell as an action you as an bonus action you can make one weapon attack

Spellcasting

As a student of arcane magic, you learn to incorporate spells into your fighting style. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

 

Cantrips

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

 

Spellbook

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

 

Preparing and Casting Spells

The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

 

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.

 

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.

 

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

 

Spellcasting Ability

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

 

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

 

Spell attack modifier = your proficiency bonus + your Intelligence modifier

 

Ritual Casting

You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

 

Spellcasting Focus

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells.

 

Learning Spells of 1st Level and Higher

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).

Lose Heavy Armor Proficiency

As you learn the arcane arts you lost the ability to use heavy armor with ease

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