Base Class: Cleric
The goddess of the moon, Queen Mwezi of the Ancient Light, instills within her children the ideals of guidance, beauty, protection, strength and mindfulness. Her eyes, the stars of the pitch black sky, watch over her followers: the Children of the Tides. Piercing shadows as a blade does flesh, she roots out deceit and disloyalty through banishment to the Shadowfell. Clerics of Mwezi, as with all clerics of the Moonlight Domain, are imbued with the cool, calming radiance of her light, bound by their worship to rid the world of deception and betrayal. Creatures who pervert the blessings of the goddess - lycanthropes and inhabitants of the Shadowfell - are enemies to clerics of the Moonlight Domain.
Bonus Cantrip
When you choose this domain at 1st level, you gain the Shape Water cantrip if you don’t already know it.
By the Light of the Moon
When you choose this domain at 1st level, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
If you already have darkvision as a natural ability, its range is doubled.
Additionally, you gain proficiency in the Perception and Stealth skills, and you gain the Light cantrip if you don't already know it.
Channel Divinity: Pull of the Tides
Starting at 2nd level, you can use your Channel Divinity to attune yourself to the tides, allowing you to cast the Control Water spell.
As an action, you present your holy symbol, giving you the ability to cast the Control Water cantrip on any nearby source of water. Once you use this feature, you cannot use it again until after you finish a long rest.
Perfect Sight
You can see in dim light and darkness as if it were bright light.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Ghost
At 17th level, you become the emissary of the moon, a sleepless hunter of lycanthropes and natives of the Shadowfell. You gain the following benefits:
- You gain resistance to radiant damage.
- You no longer require sleep to survive, and magic cannot put you to sleep. You must instead meditate for at least 4 hours a day, gaining the same benefits of a long rest.
- You gain advantage on all attack rolls and saving throws made against lycanthropes and creatures of the Shadowfell.
Comments