Barbarian
Base Class: Barbarian

   You follow the path of the blasphemous lout, Plutonian. You care nothing of life and death. Time and space are concepts for you to twirl in your fingers. Magic is a betrayer of the caster, but you are not magical. You take from the negative and positive energy fields with raw emotion. With the negative, you destroy the weave, and with the positive, you repair it. 
   Plutonium was a Archmage of much power. He often wrote poetry, and that was the end. He made fun of the Goddess of Magic, and as such she striped him of all his magic. Plutonium didn’t give up, for he had something much greater on his mind. A blasphemous idea.                   
   Plutonium grew three large tribes; The Lout Lotus tribe of Goliaths, The Lout Locus tribe of Deep Gnomes, and the Lout Lowest tribe of Hobgoblins.  
   While a majority of these tribes were made up off Goliaths, Deep Gnomes, and Hobgoblins. Many followers of Selûne also learned this art.

Slothful Mind

Starting at level 3, you gain a number of abilities while raging.

•You have a number of reactions equal to your intelligence modifier.

•You can throw or extend a weapon with the reach property a number of feet equal to 5 times your intelligence modifier+5.

•For every 5 feet your weapon moves you add you intelligence modifier to damage.

•As a reaction to a object, weapon, or item, you have touch, moving away from you, you can return that object, weapon, or item back into your hands or return the object, weapon, or item to its original length.

•As a reaction to a Creature moving within five feet of you, you can attack that creature with a weapon with the reach property, and move it back a number of feet equal to 5 times your intelligence modifier.

Weaves Bane

Starting at level 6, as an action you can create a field of anti- magic around an object or item. Any magical object or structure losses it’s magic. Any magic item cannot be activated. Spells cannot be casted in or effect the field. Magical creatures become frightened of you. 
There are three magical fields you can create. With one anti-magical object the field has a 5 foot radius. With two anti-magical objects anything between them is in the anti-magic field. With three anti-magical objects you can make a anti-magic field in the shape of a triangle.

Area of Power

Starting at level 10, as an action you can create a number of portals equal to your intelligence modifier. These portals can be anywhere, but can only be activated within 30 feet of you. As a reaction of a creature, attack, object, item, or structure passing through portal, you can link it to another portal.

Forgetful Unknown

Starting at level 14, after a creature ends it’s turn use your reaction to reverse the effects of its turn. While the creatures turn, movement, abilities, and spell slot it used on its turn are gone, any outcome of the turn such as movement, damage dealt, damage taken, spells effects, and ability checks are gone. You can use this ability a number of times equal to your intelligence modifier ever long rest.

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