Base Class: Ranger
You are a ranger that is as good at magic as you are at archery.
Lord of the Hunt
At 3rd level, you gain four superiority dice, which are d8s, and you expend one whenever you use a maneuver. You regain them all when you finish a short or long rest.
You gain another superiority die at 7th level and one more at 15th level.
Multiattack Defensive
At 7th level, when a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Multiattack
At 11th level, you use a spell slot, as a bonus action, that gives you spectral arrows equal to the spell slot used. On your next attack your arrow, if it hits, gets a number of hits equal to the spell slot used as guaranteed. On the next attack the number goes down by one until there are no more spectral arrows left. If you use another spell slot before the spell finishes then the previous arrows are lost. This spell can only be used as long as you still have spell slots.
Sorcerer's Archer
At 15th level, you know all the spells in the sorcerer spell list, up to your available level of spell slots, and can attach a spell to an arrow. If the spell has a DC challenge then you use may use your Dexterity modifier instead of the chosen spell modifier.
Previous Versions
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10/9/2018 1:08:36 PM
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Coming Soon
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