Base Class: Fighter
Manny culture's have name for those warriors known as Ghosts; ninja, assassin, shinobi, and many other synonyms for the stealthy killers who take up this martial proficiency. Warriors of this archetype are known to fight from the shadows and rooftops, stalking their prey until the perfect moment. Despite their reputation as remorseless killers, they are known to follow a strict code of honour that redeems themselves, even if its only in their own eyes.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: acrobatics, deception, sleight of hand or stealth.
Ghost Strike
Starting at 3rd level, you strike between the cracks in your foes defense. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The bonus damage equals your fighter level. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Initiation Adept
Also at 3rd level, you are adept at striking before your foes can act.
During the first round of combat, your first attack roll is made with advantage.
Ambush Predator
At 7th level, you specialise in moving before your foes. You can add 1d8 to your initiative rolls
Ghostly Instincts
At 10th level, you can use the hide action as a bonus action on your turn.
Evasive Escape
At 15th level, your enemies attacks fall short when you attempt to escape.
When a creature misses you with an opportunity attack, you can use your reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.
Death by a Thousand Cuts
Upon reaching 18th level, whenever you hit a creature with a weapon attack, the target suffers 1d6 additional damage at the end of its next turn.
Previous Versions
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9/14/2020 2:59:42 PM
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Coming Soon
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