Base Class: Bard
Performers in the College of Fitness are not your typical bards. Their charm and appeal lies in their physical prowess. Bodybuilders, weightlifters, and other skilled athletes may take their love of fitness and working out and place it in the public eye.
Most gladiators would tell you that they are performers; artists performing highly dangerous stunts for the entertainment of others. This holds true for all who perform acts that are physical in nature.
Bards of this school take on many different forms and professions, but one thing holds true about all of them: Their physical prowess sets them apart from their peers.
Bonus Proficiencies
When you join the College of Fitness at 3rd level, you gain proficiency in Strength (Athletics) and Dexterity (Acrobatics) checks. Additionally, you can choose to use your Charisma score for these skill checks.
Enthralling Physique
Also at 3rd level, when you take an action to flex toward an enemy, you may use a Bardic Inspiration to influence them. Roll that die. The target must make a Wisdom saving throw with a DC equal to 10 + the dice roll. On a failed save, the creature is either charmed or frightened (your choice) for the duration, or until you do something harmful to it. At the end of each of its turns, the target can make a Wisdom saving throw. If it succeeds, this effect ends for the target. If another creature spends an action to assist them in resisting the effect, the target can make its saving throw at advantage.
Daring Feat
At 6th level, when you are forced to make a Strength or Dexterity saving throw, you may do so at advantage because of your incredible ability to perform stunts and physically demanding maneuvers.
Adrenaline Rush
At 14th level, your physical prowess supports and motivates your allies to go above and beyond their usual physical limitations. Any ally that you can see within 10 feet has a bonus to their Strength and Dexterity saving throws equal to your Charisma (Athletics) modifier