Blood Hunter
Base Class: Blood Hunter

The Order of the Silver Bullet focuses on fighting unnatural creatures by employing their blood as a weapon all on its own. From infusing bullets with their blood to bonding with someone else to spread the pain between, these Blood Hunters have a mastery over their bodies like no other. 

Firearms proficiency

3rd-level Order of the Silver Bullet feature

The Order of the Silver Bullet primarily uses firearms, due to your training you gain proficiency with firearms

Curse specialist

Beginning at 3rd level, your ancient order teaches advanced mastery over blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

Rite of the Dead

3rd-level Order of the Silver Bullet feature

When you reach 3rd level you gain the Rite of the Dead Esoteric Rite 

Quicksilver Bullets

3rd-level Order of the Silver Bullet feature

You can use a bonus action to sacrifice hit points equal to 1 roll of your hemocraft die to make 2 bullets that have 1d4 necrotic damage on top of their normal damage (increased to 2d4 at level 7, 3d4 at level 11, 4d4 at level 15 and 5d4 at level 18) You can have up to your Proficiency Bonus+Constitution Modifier bullets (minimum of 2) at any given time.

Blood Dagger

3rd-level Order of the Silver Bullet feature

Starting at 3rd level, you can use a bonus action to sacrifice hit points equal to 1 roll of your hemocraft die to create a magical dagger constructed of your own blood that deals 1d6+your Constitution Modifier Necrotic Damage (2d6 at level 7, 3d6 at level 11, 4d6 at level 15 and 5d6 at level 18)

Acidic Blood

7th-level Order of the Silver Bullet feature

Starting at 7th level, when an enemy within 5 feet of you hits you with an attack you can expend your reaction to deal necrotic damage to them equal to 1 roll of your hemocraft die.

Blood Bond

7th-level Order of the Silver Bullet feature

Starting at 7th level, you can spend a bonus action to create a bond with a willing ally within 30 feet of you. When either of you takes damage, reduce the damage to half rounded up and deal it to both of you instead, you gain 1 blood bullet everytime you take damage in this way. This bond lasts until you create a new bond, use a bonus action to end the bond, or when one of you is unconscious.

Blood Transfusion

11th-level Order of the Silver Bullet feature

Starting at 11th level, whenever you deal damage with your blood-based attacks you gain hit points back equal 1 roll of your Hemocraft die+Constitution modifier. If you are bonded to an ally, you each heal for half as much instead. You can only gain hitpoints back in this way up to you Constitution modifier times per long rest (minimum of 1)

Hemorrhage

15th-level Order of the Silver Bullet feature

Starting at 15th level you can use an action to take damage equal to 2 rolls of your Hemocraft die then choose 1 target that you can see within 30 feet, they must make a Consitution Saving throw (DC 8+Proficiency bonus+Constitution modifier) if they fail, they take damage equal to 4 rolls of your hemocraft die, or half as much on a successful one. You can also take damage equal to as many rolls of your hemocraft die as you like to increase the damage by that much.

Bloodborne

18th-level Order of the Silver Bullet feature

When you reach 18th level , choose 1 type of creature between Fey, Fiends, or Undead, that chosen type takes double damage from your blood-based attacks.

Fey

Deal double damage to Fey with your blood-based attacks

Fiends

Deal double damage to Fiends with your blood-based attacks

Undead

Deal double damage to Undead with your blood-based attacks

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2021 1:32:14 AM
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