Wizard
Base Class: Wizard

By using frontiers of both medicine, and magic students under this school of thought practice creating creatures not normally found in the world. It is believed that the creators of the Hydra, the Owlbear and the famous Chimera all practiced and study under this school of thought.

Material Studies

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a transmutation spell into your spellbook is halved. In addition you gain expertise in medicine. 

Bloody Salvage

Starting at 2nd level when you select this school, you can use your action salvage a body part from a slain beast. To recover specific body parts from the creature will require a medicine check where the DC is (10+(creature's CR*2)[The DM should impose harder checks for special abilities of a creature]. These body parts will decay if not used or stored within 2d4 days.

The max CR of a beast you can salvage parts from is equal to third of your wizard level, rounded down.

Animated Husk

Starting at 6th level, you can begin to animate and stitch together body parts to create creatures of your own. This takes a significant amount of time and effort. For each body part being animated and added onto a creature takes time and gold in resources such as blood stitches and magical supplies. Add the total CR of the parts being added together and multiply that by 4. That equals the total amount of time it will take to create the creature, for each hour you spend creating this creature will cost 50GP.

Once created the creature will be considered undead and will obey whatever commands you give it. It will share your initiative and take its turn directly after yours, you can command it as a bonus action.

To determine the Stats of the Creature use the table below. When it comes to deciding the stats, add the effected parts together and take the average to determine its Score and Modifier.  The Charisma of creatures created this way will be 4.

 

Part

Modifier and Abilities Effected

Head

Bite Attack/Int/Wis/Con

Arms

Str/Dex/Melee Attack

Leg

Str/Dex/Con/Melee Attack(If applicable)

Body

Str/Con/Wis/Size(Hit Die)

Tail

Str/Dex/Tail Attack

Horns

Horn Attack




Steps to Life

Beginning at 10th level, you have now studied and learned enough about life and death to create life itself. You can now use your salvaged body parts to extract essence and create a creature that will grow mature, and hopefully mate to create offspring. Creatures created this way begin life as either an egg or offspring, and take time to grow and mature. These creatures act on their own, and with proper nurturing and training can occupy you as a companion.  

For each body part being added onto a creature takes time and gold in resources such as containers, fluids, and magical supplies. Add the total CR of the parts being added together and multiply that by 8. That equals the total amount of time it will take to create the creature, for each hour you spend creating this creature will cost 100GP.

Once created the creature will be considered a monstrosity and will act on its own initiative. If the creature is a companion you can command it as a bonus action, however if no command is given it will act freely on its own turn.

To determine the Stats of the Creature use the table below. When it comes to deciding stats add the scores together and take the average, add the effected parts together and take the average to determine its Score and Modifier.  The Charisma of creatures created this way will be the average charisma of all the combined parts.

Part

Modifier and Abilities Effected

Head

Bite Attack/Int/Wis/Con

Arms

Str/Dex/Melee Attack

Leg

Str/Dex/Con/Melee Attack(If applicable)

Body

Str/Con/Wis/Size(Hit Die)

Tail

Str/Dex/Tail Attack

Horns

Horn Attack



Understanding of Creation

Starting at 14th level, you have spent so much time studying life forms of other natures that you can now use other types of creatures such as dragons, celestials, fiends, aberrations and etc.

The only creature types you cannot use are Oozes, Undead, and Constructs.

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