Base Class: Rogue
When you select this Roguish Archetype at 3rd level, you gain proficiency with firearms. You can also choose to take Expertise with these weapons as part of your Rogue class features.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with firearms. You can also take Expertise with these weapon as part of your Rogue class features.
Pistol Whip
Starting at 3rd level, you have learned how to use your guns to get people out of your face. Instead of firing them, you can use your guns as melee weapons. These count as melee weapons that you are proficient with, and they deal 1d8+Dexterity Mod bludgeoning damage.
Creatures that take this damage must succeed on a Constitution saving throw (DC= 8+proficiency+Dexterity Modifier) or be stunned until the end of their next turn.
Quick-Loader
At 3rd level, you have learned how to optimize your time in combat. You may reload a currently equipped magazine-fed firearm as an interaction or bonus action. You may reload a tube or barrel-fed firearm as an action or bonus action.
Combat Roll
At 9th level, you have gotten good at dodging around bullets and returning them in kind. When you use your Cunning Action feature you can use your reaction to make a single firearm attack against a creature within range.
Cover Fire
Starting at 13th level, you can use your attacks to make spellcasting more difficult for enemy spellcasters. When a creature you can see that is in range of your firearm begins to cast a spell, you can use your reaction to lay down cover fire. The target must succeed on a Concentration check (DC= 10 + spell's casting level) in order for the spell casting to complete. This ability may be used a number of times equal to your Wisdom modifier + 1 (minimum of 1 use). Uses are recharged after a long rest.
Pot Shot
Starting at 17th level, you gain a serene focus during the chaos of a firefight. When you make a Sneak Attack with your firearm you can choose to additionally deal the same Sneak Attack damage to a second target in range of your weapon. You may do this three times, and regain expended uses after a long rest.
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