Barbarian
Base Class: Barbarian

The rage of a blade master is not the mad screams of a berserker or the primal howls of a totem warrior, but a silent, merciless and deadly intent that suffuses their blades like an aura. Blade masters draw on their rage like other barbarians, but they wield it like another blade rather than give into it, unleashing the full power of their fury without losing sight of their goal.

While swords are the most popular weapon for these barbarians, they are not restricted to such weapons alone. The philosophy behind their power can be applied to any weapon of their choice.

Fighting style

starting when you chose this path at 3rd level, you learn how to properly wield your weapon of choice. Choose a fighting style from the list below. You can't take a Fighting Style option more than once, even if you later get to choose again.

Dueling

Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or a 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can preroll the die and use use the new roll. The weapon must have two-handed or versatile property for you to gain this benefit.

 

Two-weapon Fighting

When you engage in two weapon fighting, you can add your ability modifier to the damage of the second attack

Flying scars

You learn how to generate destructive shockwaves that fly from your weapon through the air. You gain a new attack option that you can use with the attack action while raging. This special attack is a ranged weapon attack with the normal range of 20 feet and maximum range of 60 feet. You are proficient with it and add your strength modifier to its attack and damage roll. its damage type and damage die is the same as the weapon you are wielding when you make the attack.

While you engage in two weapon fighting and use this special attack as part of an attack action on your turn, you can make this special attack an additional time as a bonus action.

if the bonuses from a fighting style you have applies to the weapon you are wielding when you make this special attacks, those bonuses apply to this attack as well.

When you gain the extra attack feature this special attack can be used for any of the attacks you make as part of the attack action.

Steel Rending

At 6th level, your focused fury is hones like an edge, allowing you to pierce through any defenses.

While raging, your weapon attacks ignore any resistance to bludgeoning, piercing, or slashing damage that isn't haki based. additionally while raging, your attacks deal double damage to structures and buildings.

Test their Mettle.

At 10th level. You can learn all you need to know about an opponent by testing the strength of their steel. 

When you take an attack action, you can forego one of your attacks in order to clash with an enemy. Make ab insight check contested by target creatures deception. You gain a bonus to your check equal to half of your strength modifier the first time you use this ability against a creature.

on a successful check, you learn one of the creature capabilities from the list below.

  • The targets AC
  • If the target has any reactions, and what triggers the reactions.
  • one attack option the target has, and what the modifier is for the attack and roll
  • one action the target has that forces a creature to make a saving throw, and what kind of saving throw it is.

you can use this feature three times and regain the ability to do so after a short or long rest.

Inexorable Prowess

Beginning at 14th level, you have completely mastered your fury. While raging, you never have disadvantage against creatures you see.

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