Cleric
Base Class: Cleric

Following the path of Redemption you believe all beings deserve a second chance. Using your own skills to draw out some of their guilt and sins allows to assure them judgement is reserved for no mortal. 

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Redeeming Quality

Also starting at 1st level, you gain proficiency in the Insight skill. Use this to determine if someone is truthfully attempting redemption or merely playing the part.

Channel Divinity: Protect Redeemers

At 2nd level, you gain the ability to chastise violence directed at your allies using your Channel Divinity. As a reaction to an ally you can see being attacked, you can force the attacking creature to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage.

Patient Recognition

Starting at 6th level, you can dig deeper into a creature's mind to discover a sin or guilt that they possess. If you spend at least 1 minute interacting with another creature you can present your holy symbol and force the creature to make a Charisma saving throw. If the creature fails its saving throw, they must confess a sin or something they feel guilty for at the DM's discretion.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Protective Pulse

As an Action choose 10 creatures you can see; these creatures are under the effects of a Sanctuary spell. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2020 2:59:54 AM
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9/16/2020 12:04:28 AM
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