Warlock
Base Class: Warlock

you've mad a bet with a god and won now you can gamble with your life and others. with this subclass you'll escape impossible odds or make them impossible for yourself  

Expanded Spell List

The gambler lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Chaos bolt, Tasha's hideous laughter

2nd

Calm Emotions, Gentle repose

3rd

Feign Death, Leomund's tiny hut

4th

confusion, [spell]Greater invisibilityll]

5th

Skill Empowerment, Mislead

Running the odds

Starting at 1st level, when you take damage you may roll a d4 to cause a random effect to happen to yourself the effects are as follows                                                                                                 1: you reduce the damage you take this turn by your level+charisma modifier                                                                                                                                                                             2: you heal 1d4 of health instead of taking damage if you over heal you get that many temporary hit points this increases with level. at 6 (2d4) at 10 (3d4) at 14 (4d4)                                 3: you take 1d4 of extra damage this increases with level. at 6 (2d4) at 10 (3d4) at 14 (4d4)                                                                                                                                                     4: when you take damage this turn the attacker takes half of that damage  only works on one target you can use this feature a number of times equal to half your level rounded up                               

Well What Do Ya Know

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check that is 5 or lower you can turn it into a 10 instead You can do so after seeing the initial roll but before any of the roll’s effects occur.                                                                                                                                                                                                                                          you can use this feature a number of times equal to your charisma modifier . after all uses are used you can’t use it again until you finish a long rest.

Comes To Me Naturally

Starting at 10th level, you may roll a d4 after a long rest if you do whatever number it lands is the effect                                                                                                                                                    1: you lose proficiency in two skills                                                                                                                                                                                                                                                2: you gain expertise in two skills                                                                                                                                                                                                                                                  3: you gain expertise in three skills                                                                                                                                                                                                                                                4:  you gain expertise in Four skills

Aren't I Lucky

Starting at 14th level, at the end of a long rest you may flip a coin and call out the side it lands on if you win the coin toss all rolls that are 16 and above count as a natural 20 if you lose 5 and below count as a natural 1 this feature can not be affected by the subclass feature Well What Do Ya Know. the feature ends after a long rest or if 24 hours                                                   you can’t use this feature again until you finish a long rest.

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