Base Class: Fighter
The most versatile archetype, this subclass does not grant you new moves and abilities so much as bonuses and skills. With each new feature from it, you gain the choice of a new sub-archetype.
Sub-Archetype
Your first sub-archetype gives you a choice between the strength-based brute, and the light, agile, and sneaky street mage.
Brute
A strength based fighter, grants bonuses to AC, and expertises in the three "Great" weapons.
Street Mage
Light, agile, and sneaky, the street mage is a dexterity based warrior with a proficiency in two choice tools, as well as a stealth bonus.
Sub Archetype
Your second subclass feature grants you another sub-archetype, giving you access to whichever one you did not pick before.
Brute
A strength based character with high AC.
Street Mage
A light, agile, and stealthy character who is an expert at tools.
Tier 2 Sub Archetype
With this class feature, you gain the choice of a 2nd tier sub archetype; the arcanist, who uses magic to buff themselves in combat, or the archer, who can fire hundreds of arrows per minute.
Arcanist
A warrior who uses magic to buff themselves in combat.
Archer
A trained archer is skilled enough to fire hundreds of arrows per minute. With this feature, you can use you bow up to ten times per turn, provided you have enough ammunition. Crossbows do not count.
Tier 2 Sub Archetype
You gain access to whichever sub archetype you did not choose before.
Arcanist
A spellcaster who uses magic to buff themselves in combat.
Archer
As a trained archer, you can use your bow up to ten times per action, provided you have enough ammunition.
Jack-of-all-Trades
By 18th level, you have become a master of combat. At this point, you decide to train your "people" skills. You gain exoertises in two skills of your choice, and you can speak, read, and write two extra languages.
Previous Versions
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