Base Class: Sorcerer
You've learned how to cast elemental spells through cards and making your own luck.
When you choose this subclass. you gain access to the "Wild Cards" 1st level spell (Homebrew Spell) and the "Elemental Cards" Cantrip spell (also a Homebrew Spell).
Tarot Cards
At 1st level you have the ability to throw cards so precisely that they do 1d6 + your spell casting ability modifier as slashing damage. Then at 6th level, your cards become spectral, flying through multiple enemies in a 60' line dealing 2d6 + your spell casting ability modifier as necrotic damage. Also you can create additional cards for each sorcery point you spend, sending them is any direction you choose originating from you.
Nimble Fingers
When you choose this sorceress origin you gain proficiency with playing cards and expertise in the sleight of hand skill.
Misty Escape
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the end of your next turn or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Stacked Deck
Starting at 14th level, after every 4th spell you cast you gain another action. You can't use that action to cast another spell unless it's a cantrip.
Teleport
At 18th level, you can now use the "Dimension Door" spell 3 times per long rest without using a spell slot.
Previous Versions
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9/19/2020 2:00:51 AM
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