Warlock
Base Class: Warlock

In the higher planes, amongst the deities and old beings, the ancient dragons have two they follow. Brother and sister, Tiamat and Bahamut have had their battles through the aeons recorded and immortalised in all history. What's lesser known, and occasionally glimpsed through such events as the Tyranny of Dragons, they have their acolytes and agents in the mortal realms too.

Pacts have been made throughout the ages, and those that have had found that through following the ideals of either, they've been allowed a fragment of their draconic power to affect the mortal world and advance the machinations of their patrons.

Followers of Bahamut embody their patron's search for justice and truth; his worshippers are either, lawful good/neutral, neutral good/ neutral, or chaotic good. Characters of the lawful evil, neutral evil, or chaotic neutral/ evil alignment pick Tiamat as their patron. Tiamat is a powerful and greedy goddess, bent on enriching herself through corruption and the selfish nature of the mortal world.

Expanded Spell List

Tiamat lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Tiamat Expanded Spells

Spell Level Spells

1st

chromatic orb,ice knife

2nd

gust of wind,scorching ray

3rd

enemies abound,call lightning

4th

stone shape,fire shield

5th

cone of cold,dominate person

Dragon's Might

Starting at 1st level your patron allows you take their form for a fleeting moment as a fragment of their might and glory flow through your body.

Manifest: You roar and spectral wings and tail unfurl from your form, shoving your enemies back. As an action all creatures you choose within 15 feet that can see or hear you must make a Wisdom Saving throw Vs your Spell DC. On a failed save, they are pushed 10ft away from you.

Until the end of your next turn, the reach of your attacks is considered 15ft regardless of the weapon you hold.

Draconic Strength

At lst level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

Rite of Patronage

At 6th Level, Once per long rest, your patron gives you methods and practices to conduct a rite that allows you to prove your devotion to their aim of personal enrichment.

Rite of Tithing: When you attempt a sleight of hand check in order to steal an item without being seen, you may choose to invoke a Rite of Tithing to Tiamat. Make the check with advantage. If you succeed the item is passed through a portal into Tiamat’s lair. When you wish to retrieve the item, roll a d20 – on a roll of a 1 or 2, Tiamat has chosen to keep this item and add it to her personal hoard. It is gone and cannot be retrieved other than from Tiamat's hoard directly.

Elemental Heritage

Starting at 6th level, you can channel your draconic patron's elemental affinity to absorb power and use it to your advantage. When you are subjected to elemental damage you can use your reaction to gain resistance to the triggering damage type until the start of your turn. Also the next time you hit with a weapon attack, the target takes an extra 3d6 damage of the triggering type. The extra damage increases by 1d6 at levels 9 and 12.

Once you use this feature, you can´t use it again until you finish a short or long rest.

Blessing of the Elements

At 10th level, your connection to Tiamat grows stronger than ever. You choose one breed of her followers and gain a blessing for the element they have an affinity for. The damage type associated with the draconic heritage, chromatic of metallic, is used in this feature.

Dragon Type Damage Type
Black / Copper Acid
Blue / Bronze Lightning
Green / Brass Poison
Red / Gold Fire
White / Silver Cold

You gain immunity to the element associated with the draconic heritage you choose.

Whenever you use your manifest ability, the draconic form lingers for a few moments. Scales appear on your skin briefly, increasing your AC by +2 and any weapon attacks you make gain an addition 1d8 elemental damage of your heritage choice. This benefit lasts until the end of your next turn.

Spectre of the Dragon

Starting at 14th, your patron allows you to prolong your manifest ability. When you use you action you action to manifest you can cause the spectral form of a dragon to erupt from your body. Choose any number of targets within a 15ft to make a strength save vs your spell DC or be knocked prone.

This spectral form lingers for a minute and gives you additional effects.

  • All benefits from Blessing of the Elements persist until your spectral form ends.
  • Your size is considered Huge in regard to carry weight and grapple checks.
  • You deal quadruple damage to structures and gain advantage on all strength saves and checks.
  • Whenever you take the Attack action on your turn you get an additional attack with your tail.

Tail: Melee Weapon attack: Strength modifier + Proficiency to hit, reach 15ft, one creature. On hit: Deals 2d8 + Strength modifier bludgeoning damage.

Previous Versions

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9/21/2020 9:34:28 AM
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