Base Class: Bard
The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards are so enthralling that a performance by one can often leave someone unable to realise that their throat has been slit. The dances of a bard of this collage have been said to be so enrapturing that they can put the dancers of the Fey to shame, as if given their elegance and ferocity by the gods of dance themselves.
Travelling Dancer
When you join the College of Dance at 3rd level, you gain proficiency in Acrobatics and Performance. If you already have proficiency in either or both of these skills, double your proficiency bonus for any ability check you make that uses Acrobatics or Performance.
Dance of War
Beginning at 3rd level, while you are wearing no armour and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
Dancing Steps
At 3rd level, you learn to perform impressive and deadly dance manoeuvres.
Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Dance Steps options of your choice. You can use only one Dance Step option per turn.
Defensive Step. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.
Slashing Step. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.
Beguiling Step. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also do not provoke opportunity attacks until the start of your next turn.
Firebreathers step. (7th level). You can expend one use of your bardic Inspiration to breath fire in a 15ft cone. All creatures within that cone must make a saving throw equal to your spell save DC or take 4d6 plus the number you roll on your bardic inspiration die fire damage or half as much on a successful save.
Deflecting step. (7th level). When you are hit with an attack, You can expend one use of your bardic inspiration as a reaction to cause that attack to hit another creature within 5ft of the attacker if it is a melee attack or 30ft of you if it is a ranged attack or ranged spell attack. The damage is equal to the attackers damage plus one roll of your bardic inspiration die.
Charming step. (9th level). You can forgo your attack to attempt to charm one creature You can see within 60ft of you. The creature must be a humanoid and succeed on Wisdom save equal to your spell save DC + 1 roll of your bardic inspiration die. On a successful save the creature is immune to this effect for 24hrs. On a failed save the creature is stunned for 1 minute until they are attacked by you or one of your allies.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Dance Partner.
Starting at 6th level, as a bonus action you choose one ally within 30ft of you to become you dance partner, until the start of your next turn, you and your dance partner have advantage on Dexterity and Charisma saving throws, and you can impose disadvantage on an attack roll made against your dance partner as a reaction. You can use this feature a number of times equal to your Charisma modifier (minimum once). You regain all expended uses on a long rest.
In addition starting at 11th level whenever you use your bardic inspiration on someone other than your dance partner and your dance partner is within 30ft of you, you can use your reaction to inspire your dance partner as well. This does consume an additional bardic inspiration.
Dance of the gods
Starting at 14th level, whenever you use a Dancing Step option, you can roll a d6 and use it instead of expending a Bardic Inspiration die. In addition, the additional damage from using a dancing step becomes radiant damage.
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