Base Class: Fighter
"To Serve" that is the meaning of being a samurai weilding both weapons and armor to battle you serve your lord, master or temple. Whatever you choose to follow you serve it furiously to death.
Becoming Samurai
Starting at 3rd level You gain proficiency in both medium armor, Katana (longsword) , Wakizashi (shortsword) and the longbow but cant use shields while being this subclass, while wearing medium armor you do not have disadvantage on stealth checks and you add +2 to AC while wearing it this increases when reaching a certain level, +3 at lvl 10 and +4 at lvl 18.
Samurai Strikes
At 3rd lvl you learn specific strikes doing different things.
Deflecting Strike: You can use your reaction when a creature misses you with a melee attack to use your reaction and make one Samurai weapon attack against the same creature.
Offensive Strike: When you have taken the Attack action using your Samurai weapons to attack, you can use your bonus action to make one additionall attack using your samurai weapons.
Steel Storm
At 7th level you have begun to master the ways you can use your blade and bow in combat. You may switch between your Samurai weapons for free during your turn requiring no actions and in addition your attacks with your samurai weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Defensive Stance: When you have attacked with either the Katana or Wakizashi on your turn, You can use your bonus action to gain +2 AC while wielding the weapon and not being incapacitated.
Piercing Arrows: Once per turn when hitting a creature with your longbow you may add 1d6 damage, this increases to 2d6 at lvl 18.
Steel Will: At the end of a long rest you may expend any amount of uses of Indomitable to gain one of the following benefits for each use spent. Effects lasts until you finish your next long rest.
- Immune to the Frightened condition.
- Immune to the Charmed condition.
- You only need to use 5ft of your movement to get up from being prone and +10 in movement speed.
- You can not get higher exhaustion then level 1.
- Immune to the Stunned condition.
- Gain blindsight up to 60ft.
- Immune to Poison and Disease.
Lightning Draw
At 10th level you learn to draw your weapon at lightning speeds downing your opponent before they even get the time to draw their weapon.
You may add your proficiency bonus to initiative rolls and in addition on the first round of combat you may hold your turn. While holding it in this way you gain the following benefits.
When targeted by a melee attack you can make the attack automatically miss you and in response to the missing attack you may make one attack with advantage with your Samurai Katana or Wakizashi adding your 2x your Fighter level in damage bonus. Directly after this attack you may take your turn as normal.
At lvl 15 you gain the following change to Lightning Draw: When using your Lightning Draw attack you may immediatelly after the attack move up to 20ft for free to another enemy and make one attack with your Samurai weapons against it for free.
Battle Adrenaline
At lvl 15 when battle starts breaking out around you feel the adrenaline pulse through your veins making you faster and being able to gather your energy when you kill your enemy.
Adrenaline Pulse: When rolling initiative you regain your Second Wind.
Master Samurai
At 18th lvl you have become the Samurai you once went out to become, you have mastered everything there is to know. You gain the following benefits.
Lightning Strikes: The second attack granted by Lightning Draw now also deals the additionall 2x your Fighter lvl in damage.
Piercing Slashes: When you critically hit with one of your samurai weapons the next samurai weapon attack that hits automatically crits aswell. This can only occur once per turn.
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