Base Class: Warlock
Illithids seek to rebuild their former empire wherein all other species were their slaves, so they view any sentient creature as worthy only of being their slaves or their food. ... According to the Lords of Madness history, Illithids are one of the few races respected by the aboleths.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
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2nd |
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3rd |
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4th |
phantasmal killer,[Tooltip Not Found] |
|
5th |
Nightmarish Blast
You magically emits psychic beam in a 100-foot line. If it hits it deals (1d8 + charisma bonus) psychic damage then it must do a intelligence Check Dc12 plus spell bonus if it fails it gets a lingering effect that does 1d4 + charisma bonus then at the beginning of each round it must do a check if failed repeat the action. This counts as a first level spell.
Memory Lapse
Once per short rest, If something is making a action or a saving throw, you may respond by using this ability that creature must make a intelligence saving throw if it failed the action or throw automatically is a critical failure.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Horrific Illusion
Once per short rest, You may use a action to cast Horrific Illusion, Target creature in your line of sight must make a insight save, if it fails it suffers from the effects of fear and confusion tell it makes a successful save. you may shape the world they see and objects they see. They may only do 1 save per turn.
Memory Probe
Starting at level 14 you may use a action to make someone within 5 feet of you make a intelligence save D15 if failed you may manipulate their memory as seen fit no restrictions but it only affects them mentally.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
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