Base Class: Wizard
The stichers sow corpses together using dark nefarious rituals that create large hulking flesh golems and stronger minor undead.
Master of the dead
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an necromancy spell into your spellbook is halved.
Living stitches
When a undead creature you either created or summoned is below maximum hit points it regains hitpoints equal to your int modifier.
Sown monstrosity
Starting at 6th level, Once per long rest you can increase an undead's strength or dex modifier equal to your int modifier this undead becomes your champion, this ability is lost after you take a long rest or if the creature dies.
Lord maker
Starting at 10th level, your champion gains 2x (int modifier) and causes all other undead in 30ft to deal an extra 2d4+ (your int modifier) damage and those undead regain hitpoints equal to half the damage dealt with their attack rounded down.
Flesh moulder
Starting at 14th level, When ever you spend an hour making or repairing an undead it's maximum hitpoints change to double it's original hitpoints
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Posted Apr 25, 2019I apologize for being possibly too inquisitive about the subject, but perhaps it could be introduced in one of the features as an action and slowly upgraded to be a bonus action or something similar with some sort of set dice roll for the amount they heal.
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Posted Apr 22, 2019Thanks I'd define that as restoring the undeads hit points to restore it to its previous capabilities
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Posted Apr 22, 2019For the purposes of Flesh Moulder, 'repairing undead' is never defined