Paladin
Base Class: Paladin

Paladins who take the oath of preservation are known as Blue sentries, as their armor is draped in blue velvet and they can commonly be seen patrolling the grounds of institutions of knowledge from the looming threats that may seek to destroy documents, or other scholarly journals. Many Blue Sentries dedicate themselves to the works of high wizards, others to record keeping institutions, but most wander the world, documenting the world around them and will heed the call when libraries or colleges are threatened. Tenants of Preservation: A paladin to take the oath of preservation gets the tenants branded on the back of each hand.

Tenants of Preservation: A paladin who takes the oath of preservation must get the tenants branded on the back of each hand.

Preserve and protect- You must preserve, and protect with every cell in your body, scholars, libraries, colleges, and any other institution that catalogs data that will be used to further the civilized world. 

Share the Wealth- It is a duty to educate, and help blooming societies who accept your teachings. It is not uncommon for these paladins to adopt a following of intuitive commoners who deem themselves visionaries for their communities. And with open arms do these paladins teach all they possibly can.

Take the Learning opportunities- There should never be a waking moment these paladins are not trying to learn the inner makings of something they do not understand. 

 

Oath Spells

 

Paladin Level  Spell
3 shield, magic missile
5 arcane lock, misty step
9 magic circle, glyph of warding
13 arcane eye, fabricate
17 wall of force, arcane hand

 

Intellectual Augmentation

At 3rd level your paladin abilities are augmented

-Your spell casting modifier is now intelligence 

-Your divine smite deals psychic damage

-Your magics are now channeled thru a scholarly text, or scroll

-You may choose one damaging cantrip from the wizard cantrip list

-You can choose 3 additional skills to be proficient in as long as it scales with intelligence, or choose one skill to have expertise in that also scales with intelligence

Channel Divinity

Analytic Disposition- You can use your channel divinity to heighten your senses, and preform analytical calculations in a split second in combat. When you use this channel divinity, you can add your intelligence modifier to your passive perception, investigation, and to any roll that requires a wisdom or intelligence stat. You can also add your intelligence modifier to your rolls to hit, and damage for 1 minute. 

Arcane Shepherd- You can use your channel divinity to foster the arcane energies that flow through out the world around you, any spell you cast that uses 1 action is granted a damage, or healing increase equal to your intelligence modifier. This is applied even to spells that already receive a spell modifier bonus. 

Aura of Knowledge

Starting at 7th level you exude an aura that shares all the things you have learned with those who you deem friendly while you are not incapacitated. This aura extends 10 feet from you in all directions. This aura gives your friendlies your intelligence modifier on all of the skills you are proficient with. This is also applied to combat if your teammates are wielding the same weapon as you. 

At 18th level your aura is increased to 30 feet. 

Champion of the Scholars

At all times you can add your intelligence modifier to your rolls to hit, and your rolls for damage. In addition to that, if an enemy hits a friendly character within your aura, you can use your reaction to cast your cantrip. 

Inscrutable Defender

You are the ultimate sentry, absolutely nothing is beyond your knowledge. You can activate this as a bonus action to gain the following benefits for 1 minute

-When in combat you can access the wellspring of knowledge you have cataloged in your mind to recall any information about your foe as long as it is a monstrosity, fey fiend, undead or aberration. 

-Once per turn if your attack misses, you can choose to make it hit. 

-If a creature resists your damage, it is treated as normal damage, and if a creature is immune to your damage, it is treated as resistant. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2020 4:13:40 AM
2
1
5e
Coming Soon

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