Fighter
Base Class: Fighter

Dragoons use great maneuverability to tear through the battlefield, leap great distances into the sky, and deal devastating blows empowered by speed and descent.

Drive

Beginning at the third level the Dragoon has five Drive Charges per short rest, eight at level 7, and 10 at level 15. 

Drive Abilities

Starting at the 3rd level, you gain a Drive Ability that consumes Drive Charges. You gain additional Drive Abilities at levels 7, 10, 15, and 18.

Brace

You may spend a Drive Charge to brace yourself for an attack that you can see. The attack must be an attack roll and target you, and only you. Roll 1d4 and add the result to your Armor Class for until the start of your next turn.

Eject

You may spend one Drive Charge to perform a Melee Weapon Attack against a target creature in weapon range. If the attack is successful, you may move up to half you walking speed range without provoking opportunity attacks.

Force

You may spend a Drive Charge to make a Melee Weapon Attack against a creature within your weapon range. If the attack is successful, the creature must make a STR saving throw. On failure, the creature takes an additional 1d8 force damage and is knocked prone.

Jump

Costs 1 Drive Charge. You leap into the air to a distance up to your walking speed plus ten. You may then use your Action to target a creature on the ground within thirty feet of your jumping off point for a Melee Weapon Attack, shooting toward it with intense speed. Your attack has advantage and deals additional damage equal to one for every five feet of distance you travel before impacting the target creature.

Momentum

You gain 30 ft. of walking speed until the end of your next turn.

Pierce

You may spend a Drive Charge to perform a Melee Weapon Attack in a line area of effect equal in distance to your walking speed. Creatures in the area of effect, and within your weapon range during the area of effect, must make a DEX saving throw. On failure, the creature takes damage equal to the damage you deal with a Melee Weapon Attack.

Spin

If you are wielding a weapon with the reach property you may spend a Drive Charge to swing your weapon around 360 degrees, striking all targets within weapon range with a Melee Weapon Attack.

Dragoon Stride

At the 7th level, you gain 10 ft. of movement speed and your jump distance equals your speed. Gain an additional 10 ft. of movement speed at levels 10 and 15.

Dragonkiller

Starting at the 10th level, you gain advantage on saving throws against Dragon breath weapons and are immune the frightened condition. 

Advanced Dragoon Stride

Gain additional movement speed through the Dragoon Stride ability.

Specialized Hunter

At the 15th level, you gain a resistance associated with a dragon color. This resistance turns to immunity at the 18th level.

Black

Gain resistance to necrotic damage. Immunity at level 18.

Blue

Gain resistance to lightning damage. Immunity at level 18.

Green

Gain resistance to poison damage. Immunity at level 18.

Red

Gain resistance to fire damage. Immunity at level 18.

White

Gain resistance to cold damage. Immunity at level 18.

Superior Dragoon Stride

Gain additional movement speed through the Dragoon Stride Ability.

Unyielding Slayer

At the 18th level, when you roll initiative and have less than five Drive Charges you may regain Drive Charges until you have five.

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