Base Class: Fighter
Fighters from the land of Un.
Self Defense
At Level 3: You gain Dodge and Quick Strike
Dodge: You can use a reaction to take half damage of an incoming attack.
Quick Strike: You can make one unarmed strike as a bonus action.
Force of Will
At level 7: As a Bonus Action, On a successful strike you can choose to take 1d6, 2d6, or 3d6 physical damage and inflict double the amount rolled to the enemy.
Honor Kill
At Level 10: As an Action, If an enemy is bloodied and is within attacking range, roll a D20 adding strength and proficiency only. If the amount beats the enemy's AC, their hit points are reduced to 0.
Chink in the Armor
At level 15: As a Bonus Action, On a successful strike you can choose to reduce the AC of the enemy by -2.
Muscle Memory
At level 18: If you are attacking an enemy or enemy type that you have faced before, you gain advantage on the attack and double the damage of the attack
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