Warlock
Base Class: Warlock

You made a pact with an entity that exudes aversion to authority, even to itself. They live within the gray place, the in-between, the middle planes beyond the material, yet not in the higher or lower planes. It has given you power to break the order of the world, to strive to be your truest self, but not at the cost of others. It guides you, but does not lead you. It helps you, but does not coddle you. It empowers you, but does not intervene. You are a breaker of chains, an ear to the unheard, and a voice for the repressed. The more you strive to unlock the potential of the individual the more power will be rewarded to you.

Godcore entities derive from the original eight creators of the blessed forms of metal, known as: the Puppet Master, the Maiden of Iron, the Rot Queen, the Blind Wolf, the Slayer, the Twisted Witch, Roach Father, and the Lord of Mayhem.

For more information about the world this subclass belongs to see the Metallonomicon document, listed below:

dmsguild.com/product/329638/Metallonomicon

Expanded Spell List

The Godcore lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Godcore Expanded Spells
Spell Level Base Spell Puppet Master Maiden of Iron Rot Queen Blind Wolf Slayer Twisted Witch Roach Father Lord of Mayhem

1st

Thunderwave

Sleep

Mage Armor

Ray of Sickness

Absorb Elements

Wrathful Smite

Disguise Self

Grease

Earth Tremor

2nd

Darkvision

Blindness / Deafness

Blur

Gentle Repose

Enlarge / Reduce

Magic Weapon

Alter Self

Web

Shatter

3rd

Lightning Bolt

SLow

Protection from Energy

Animate Dead

Haste

Elemental Weapon

Bestow Curse

Stinking Cloud

Sleet Storm

4th

Wall of Fire

Compulsion

Stoneskin

Death Ward

Freedom of movement

Phantasmal Killer

Polymorph

Giant Insect

Evard's Black Tentacles

5th

Hallow

Dominate Person

Wall of Force

Raise Dead

[Tooltip Not Found]

Steel Wind Strike

Geas

Insect Plague

Destructive Wave

The Maiden's Resolve

1st-level Godcore Patron feature

Stitching the ward of the Maiden into the fabric of your robes you feel her presence protecting you when you are alone. When there is no friendly creature within 15 feet of you, you may add 1 to your saving throws (up to a max of 4) for each hostile creature within 15 feet of you. At level 6 add this bonus to your AC. At level 10 add this bonus to your attack rolls. At level 14 add this bonus to your damage rolls.

The Queen's Wail

6th-level Godcore Patron feature

You may use your action to unleash a devastating wail in one direction. In the direction of your choice, a 15 foot cone of destructive energy extends out from where you are. Any creature caught in the cone must make a strength saving throw against your spell save DC. Any creature that fails is deafened for a number of turns equal to your charisma modifier and is thrown 1d4 * 5 ft away. If they hit any solid object they take 1d6 points of bludgeoning damage for every 10 ft they were thrown. Any creature that succeeds is deafened until the end of their next turn.

At level 14, any creature that fails the saving throw also takes 2d10 points of necrotic damage and half as much if they succeed. Increase the number of dice by 1d10 for each level beyond level 14 your character currently is.

At level 20, any creature killed by this feature rises as a zombie under your control unless the humanoid is restored to life within 1 minute or its body is destroyed. You can only control a number of zombies equal to your charisma modifier.

You may use this spell a number of times a day equal to your charisma modifier. You regain all uses of this feature after you take a long rest.

The Master's Control

10th-level Godcore Patron feature

Whenever you cast a spell you may choose to expend an additional spell slot equal to or greater than the spell’s current level for each target of the spell. If you do so the target(s) must make a wisdom saving throw against your spell save DC. If any fail they are considered charmed by you for a number of rounds equal to your charisma modifier.

This ability does not stack with other spells that cause the creature to be charmed, like charm person. If you do not have enough spell slots to spend for each target you cannot use this feature. If a creature is immune to the charmed condition, this feature simply fails when used against them.

The Slayer's Retribution

14th-level Godcore Patron feature

If an attack from a hostile creature would cause a friendly creature to drop below 0 hit points, and you can see both of them, you may use your reaction to prevent that damage. If you do so you instead lose hit points equal to half the damage that would have been dealt, and deal half that damage back to the original attacker. Any damage dealt in this way is cannot be prevented or reduced by any feature. If the loss of hit points would cause you to drop to 0 hit points or less you still deal the damage back to the original attacker.

After you use this feature you must take a long rest in order to use it again.

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