Base Class: Ranger
A highly trained soldier who specializes in shooting targets with modified rifles from incredibly long distances. Also adept in stealth, camouflage, infiltration, and observation techniques. The main battlefield role of the sniper is reconnaissance, ranged support and assassination.
The perfect shot
Every Day you can attack an enemy from up to 1000 ft away, adding a 1% chance to execute an enemy every 20 feet of distance.
The Hunter
At 3rd level, your hardware can receive and update to gain one of the following features of your choice
Bigger They Are...
When a Large or larger creature you can see within 100 ft attacks an ally or you, you can use your reaction to fire a counter shot, using a basic attack, provided that you can see the creature.
Cheap Shot
Your precision can wear down the most potent foes. When you hit a creature with a ranged attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Two's A Pair
Once on each of your turns when you make a ranged attack, you can make another attack with the same weapon against a different creature that is within 10 ft. of the original target and within range of your weapon.
The Defender
At 7th level, your proficiencies with your gun allow you to master one of the following features of your choice.
Bullet Grit
You have advantage on saving throws against being frightened.
No Mither
When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Plotted Escape
Adept at dodging enemy fire, Opportunity attacks against you are made with disadvantage.
The Unrelenting
At 11th level, your proficiencies with your gun allow you to master one of the following features of your choice.
Rapid Blasts
You can use your action to make a close ranged weapon attack against any number of creatures within 15 feet of you, with a separate attack roll for each target.
Rapid Precision
You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
The Gaurdian
At 15th level, your proficiencies with your gun allow you to master one of the following features of your choice.
Bite The Bullet
When a hostile creature misses you or an ally with a melee attack, you can use your reaction to make a ranged attack with advantage on said creature.
Fleet Footed
When you are subjected to an effect, such as a mecha dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Spring Heeled
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
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Posted Aug 14, 2021I feel like the man who did this subclass, should make UA for wizards of the coast. Those changes are little but lovely.