Base Class: Druid
Druids of the Circle of the Dragons are fierce warriors of the skies. Their order gathers in draconic temples to submit offerings to the masters of nature. They tread across deserts, delve into the deepest caverns and ascend the highest summits, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.
Fearsome as a dragon, a druid of this circle might skitter as a guard drake in a dungeon, curl up next to a fire as a pseudodragon, or fly as the master of the arctic as a white dragon. The dragon is in the druid’s blood.
Combat Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Circle Forms
The rites of your circle grant you the ability to transform into more dangerous draconic forms. Starting at 2nd level, you can use your Wild Shape to transform into a dragon with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).
Starting at 6th level, you can transform into a dragon with a challenge rating as high as your druid level divided by 3, rounded down.
This path takes a narrow focus and dedication as dragons are rare and dangerous beings. You sacrifice versatility for draconic power and can only take the forms of dragons with your Wild Shape function.
Primal Strike
Starting at 6th level, your attacks in draconic form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Circle Forms
The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 6th level, you can transform into a dragon with a challenge rating as high as your druid level divided by 3, rounded down.
Furious Wild Shape
At 10th level, you can expend two uses of Wild Shape at the same time to transform into a dragon with a challenge rating as high as your druid level divided by 2, rounded down. Doing so is very draining, and once you use this feature, you cannot use it again until you complete a long rest.
At 20th level you can use this feature once per short rest.
Master of the Sky
By 14th level, you have learned to use magic to dominate the skies, flight comes as naturally to you as breathing. You can cast the Fly spell at will, it does not require your concentration, you ignore the verbal and material components of the spell and it lasts until you complete a short or long rest. You always have the spell prepared and it does not count towards your prepared spells. Wisdom is your spellcasting ability for this spell. The spell ends if you cast it again or dismiss it as an action.
Circle Spells
You have none. This should not appear in the class builder or on your sheet.
Previous Versions
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9/26/2020 5:06:26 PM
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