Ranger
Base Class: Ranger

The Soul Weaver harnesses their soul to amplify their own attacks and heal their allies.

Soul Force

At 3rd level, you gain a pool of Soul energy to use abilities with. This pool is equal to your wisdom modifier(minimum of 2)  X your level in this class

as an action you can use this pool to heal allies with a touch, healing 1 hp per point spent, up to the maximum points left in the pool. you cannot heal yourself with this ability

as an action you can use this pool to cure  poison and  disease by expending 3 points per affliction. you can cure multiple at once by spending the needed amount of points. you cannot affect yourself with this ability

You also gain the ability to add dice to your attacks, once per turn on a hit you can spend 6 points to add 1d8 force damage to that attack. this dice increases to 2d8 at 11th level and to 3d8 at  18th level

you regain all expended points on a long rest.

Soul Familiar

At 7th level, you gain the ability to cast Find familiar using 10  points from your Soul Force pool.

This familiar is light blue in colour and semi transparent and is an extension of your soul. as such, every time your familiar takes damage, you take half the damage.

The range of communication with your familiar is now 200 feet, this affect communicating with it as well as casting spells through it

in addition, while your familiar is within 60 feet of you, you can use an action and spend 6 points from your Soul Force pool to teleport to it

Hardened Soul + Soul Force Upgrade

At 11th level, when you make a saving throw, you may use points from your Soul Force pool to add to your roll, up to a max of 4. This max increases to 8 when you reach 18th level

 4 points equal 1 bonus to your roll, so to hit the max of 4 you must spend 16 points.

 

In addition, when you receive healing, you and the creature who healed you receive healing equal to your wisdom modifier.(minimum of 1)

 

Soul Force Upgrade:  Your soul force pool now gains an additional bonus equal to double your proficiency. the formula now being Wis mod X Class Level + Double your proficiency

Soul Barrier

At 15th level, you gain the ability to place a barrier on yourself or an ally

as an action, choose a a creature within 30 feet, you can spend 10-30 points from your soul force pool, that creature gains a protective barrier that lasts until destroyed or until you fall unconscious. 

this barrier has health equal to double your wisdom modifier(minimum of 2)+the amount of points you spent and an AC equal to 10+your prof+your wisdom modifier(minimum of 1)

The creature who is covered in this barrier cannot take damage until the barrier is destroyed, and is unable to be affected by area of effect spells, they can still be targeted by single target spells. The barrier will still take damage from area of affect spells, such as fireball, if it is within the area of effect.

as an action you can choose to cover yourself with the barrier, spend 10-20 points, the barrier then forms around you

the barrier has health equal to double your wisdom mod(minimum of 2) + the amount of points you spent. while the barrier is in place, you have a bonus to ac equal to your wisdom mod(minimum of 1) and you can choose to lessen the damage you take by the health remaining on the barrier.

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