Base Class: Sorcerer
Whether by some accident of birth or as the result of a powerful experiment gone wrong, you've become unshackled from space and time. You are a conduit for the magic within the infinite echoes of reality that pass through you. With practice, you've learned to use your disconnected state to your advantage, plucking the threads of fate and choosing between possible futures.
Bend Probability
Starting at 1st level, you can nudge the result of any attack roll, ability check, or saving throw up or down by one. The roll is treated as if it had always been its new value for the purpose of effects that trigger on specific rolls. You can use this feature a number of times equal to your Charisma modifier per long rest.
When you reach 3rd level in this class, you can also nudge a roll by spending a sorcery point. You can do this in addition to using the feature as above.
Regardless of whether you change the value of a roll by using this feature or by spending a sorcery point, the maximum value you can nudge a single roll is equal to your Charisma modifier.
Astral Flicker
At 1st level, you can shunt yourself through spacetime as if you were never really where your opponent thought you were. When you take damage that does not reduce you to 0 hit points, you may use your reaction to teleport to where you were at the start of your most recent turn. If this leaves you outside the range of the effect that did damage to you, you undo the damage.
Once you use this feature, you must finish a long rest before using it again. You gain additional uses of this feature at 5th, 11th, and 17th levels.
Kaleidoscopic Mind
At 6th level, you begin to understand the beautiful patterns in the numerous echoes of reality you glance. When you finish a long rest, roll a d20 and record the number showing on the die. Until your next long rest, whenever an attack roll, ability check, or saving throw shows this number on the die, you gain one sorcery point.
Collapse Position
At 14th level, you gain the ability to exchange places with another possible version of yourself. As a bonus action, you can magically teleport up to 120 ft. to an unoccupied space you have been in since your last long rest.
Refracted Form
Starting at 18th level, you can spend 5 sorcery points as a bonus action to magically transform yourself into a kaleidoscopic form, teetering on the edge of many possible realities. In this form, you have a 50% chance to negate any damage done to you, and you can Dash as a bonus action.
You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.







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