Base Class: Cleric
You worship one of the deitys associated with the harsh winters. Auril, Raven Queen and Thrym are the gods who command the Ice domain and grant their clerics with their powers. Harness the power of the arctic to kill those who oppose you or protect your allies from an icy death.
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and heavy armor.
Winter’s Embrace
At first level you gain cold resistance. At the start of the day you can choose creatures equal to your proficiency bonus to grant cold resistance to till the end of a long rest or till you die or fall unconscious.
Channel Divinity: Icy Blast
Starting at 2nd level, you can use your Channel Divinity to wield the power of the arctic winds and freeze your enemies.
As an action you can unleash a vortex of arctic air around you. You can choose any creature within 30 ft of you and force a constitution saving throw or be restrained for 1 min. Any creature can reroll the saving throw at the end of their turn. A creature that takes any fire damage is freed from the condition.
Arctic Strike
At 6th level, when you deal cold damage to a creature from either a cleric spell or ability you ignore resistance to cold damage.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Frozen Warrior
At 17th level, you become the warrior of the frozen wasteland. Once a day, as an action, you cover yourself I’m magical ice granting you immunity to cold and resistance to non-magical slashing, piercing and bludgeoning damage. At the start of your turn you gain 20 temp, while your frozen warrior is active. This ability last for 1 min or until you become unconscious.
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