Fighter
Base Class: Fighter

Vicious. Brutal. Indomitable. The Demonbane hate all demons with a passion. They have made it their life's purpose to hunt down and destroy every last vestige of fiendish influence from this world, no matter the cost.

These demon hunters are nothing like the gentle Clerics or honorable Paladins. The Demonbane serve no gods. They only serve their quest to eradicate the demons from the face of the mortal plane and beyond. Their own hatred of all things infernal fuels their conquest of the demonic forces. Their abilities reflect this endless thirst for demonic and devilish blood. They have a heavy focus on anti-fiend features, allowing them to punish any demons, tieflings, or other fiendish creatures for daring to do battle with them.

Demon's Bane

Beginning when you choose this archetype at 3rd level, you roll with Advantage on all attacks made against demons, tieflings, or other Fiend-type creatures. You also gain Resistance to Fire and Necrotic damage.

 

To better understand your most hated enemies, you also learn the Abyssal and Infernal languages.

Radiant Strike

Starting at 7th level, you can use a bonus action to infuse your weapon with Radiant energy for the next attack you make with it. This causes your weapon to deal extra damage to the enemy.

The damage increases as you level up.

7th Level - 2d8 Radiant damage.

11th Level - 3d8 Radiant damage.

15th Level - 5d6 Radiant damage.

17th Level - 6d6 Radiant damage.

Vigilant Hunter

Demons, tieflings, and other Fiend-type creatures incite Attacks of Opportunity when leaving your range or moving more than 5 ft within your range, regardless of if they took the Disengage action or not. These attacks do not use up your reaction. In addition, you are also immune to ambushes from these enemies. All surprise rounds become normal rounds for you if a creature of the described type is amongst the ambushers.

Righteous Vengeance

When a demon, tiefling, or other Fiend-type creature makes an attack roll or casts a spell against you, you can use your reaction to immediately make a counterattack against them regardless of if they hit you or not. Once your counterattack is over, the creature's turn continues as normal if it is still alive.

Terror of the Infernal

At 18th level, you become the pinnacle of a demon slayer. You gain Advantage on all saving throws against demons, tieflings, or other Fiend-type creatures. In addition, you gain Resistance to all incoming damage from them. Your Resistance to Fire and Necrotic damage becomes Immunity.

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