Paladin
Base Class: Paladin

Through your devotion to someone or something, you have learned to fully use your body as a tool to protect the target of your devotion.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of The Servant Spells

Channel Servitude

When you take this oath at 3rd level, you gain the following two Channel Servitude options. Your number of charges for Channel Servitude is equal to your CHA modifier.

Servant of Body: You can channel your servitude to take an attack meant for another. When a creature within 5 feet of you is targeted by a weapon attack, you can use your reaction to force the attack to hit you instead. The attack's attack roll must now beat your AC, rather than the AC of the original target.

Servant of Mind: You can channel your servitude to take an effect meant for another. As a bonus action, you may remove a condition from a creature within 5 feet of you at the cost of taking on that condition yourself.

Aura of Assistance

Starting at 7th level, your ability to serve has heightened to a point where it happens almost subconsciously.

While you are conscious, you and all friendly creatures within 15 feet of you may add your charisma modifier to their proficiency bonus.

The Servant's Riposte

Starting at 15th level, you've learned how to distract your enemies so your allies can succeed. The first attack against a creature that dealt damage to you in the previous round has advantage.

Servant of Soul

You live to serve and have learned how to do so perfectly.

Your number of charges of Channel Servitude doubles when you have this feature.

As an action, you can tie your shadow to a creature of your choice within 5 ft. This effect lasts until dispelled. For the purposes of Dispel Magic, this effect counts as a 7th level spell.  You can only bind your shadow to a single creature at a time. When your shadow is tied to another creature, you gain the following benefits:

  • You always know the location of the creature your shadow is tied to. Additionally, you can communicate telepathically with the creature your shadow is tied to.
  • Whenever you take the attack action, you may make an extra attack from the position of the creature to whom your shadow is tied, including against the creature itself.
  • As a bonus action, you may teleport one of you to the other's side.
  • All damage against the creature your shadow is tied to can be halved, if you choose to take the other half of the damage.
  • If the creature your shadow is tied to takes an amount of damage that would drop them to zero HP, you can use your reaction to take the attack's damage. This ability can only be used once per long rest.

Previous Versions

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