Base Class: Warlock
| Spell Level | Spells |
|---|---|
|
1st |
Bless, Bane |
|
2nd |
Enhance ability, enlarge/reduce |
|
3rd |
slow, Haste |
|
4th |
confusion, freedom of movement |
|
5th |
Contact outer Plane, Skill empowerment. |
Deck of luck
At first level the dealer provides the warlock with a deck of cards that affect there spells. When the holder of the cards finishes a short rest, they may call a suit of either Diamonds, Hearts, Jacks, or Clubs.. If you cast a spell draw a card from your deck, if your card matches your chosen suit add your spellcasting modifier to the damage. If you pull a Joker roll a d6 to determine it's affects based on the table below
| d6 | Effect |
|---|---|
| 1 | the spell crits |
| 2 | the spell splits and hits one more target |
| 3 | the target is stunned until the beginning of your next turn |
| 4 | the target must make a wisdom check vs your DC to avoid being charmed into thinking your a ally |
| 5 | you receive half the damage back as health |
| 6 | you take less damage equal to half your proficiency rounded up |
Cards of Power
at 6th level the player may attempt to cast a spell that they don't have a slot for by drawing five cards from their deck and replacing one of they so choose. this spell cannot go past the players current max spell level. this can be used up to half the players cha. modifier rounded down. in order for the spell to work they must meet the minimum points number of show in the table below.
|
Player’s hand |
Spell level |
|
One pair |
1 |
|
Two pair |
2 |
|
Three of a kind |
3 |
|
straight |
4 |
|
flush |
5 |
|
Full house |
6 |
|
Four of a kind |
7 |
|
Straight flush |
8 |
|
Royal flush |
9 |
Reduced Fate
the player can use a reaction to sacrifice cards from there deck to half the damage from any attack to you or an ally within ten feet. the player sacrifices cards based on current level. the deck cannot be below 27 cards, and any cards burned come back after a long rest
|
level |
cards |
|
10 |
6 |
|
13 |
5 |
|
16 |
4 |
|
18 |
3 |
|
20 |
2 |
House of cards
the player can use of of there face cards to trap a incapacitated creature. for a tiny to medium sized creature it takes one of the same set, for large two of the same set. and for huge three form the same set. the creature can be released at half hit points. the Player can make one demand of the creature that does not cause harm to itself, after that the creature can make a wisdom saving throw after each command the DC is reduced by 2
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