Base Class: Cleric
Your god has told you that you need to try and enact their will on your world, but to do it subtly, for good or evil depending on the god.
Minor Adjustments
At lv1 You can cast Thaumaturgy as a bonus action, you know Prestidigitation and can cast it without using sematic components. Prestidigitation does not count against your known cantrips.
Miracle Charges
At 2 level, each time you defeat an undead of CR2 or higher, heal an ally for 10HP by spell casting, or roll a Nat 20, you gain a miracle charge to a maximum of your cleric level.
You may spend 2 charges to give yourself a +1 or -1 to any dice roll to a maximum of your wisdom modifier per short rest, or spend 1 charge on a creature to give them a +1 or -1 to any of their rolls up to your wisdom modifier per short rest.
At 6 and 17 level, the maximum charges you can spend on yourself and other people goes up to 2x your wisdom modifier at lv6, and 3x your wis mod at 17.
Lucky Miracle
At 6 level if you are getting targeted with a single target attack, you may spend 5 miracle charges to get a DC10 + incoming attack modifier DEX save. If you succeed, you take half the damage, if you fail you take the damage normally.
At 10 level, if you succeed the DEX save, you take no damage. But if you fail you take 50% more damage, rounded up.
At 15 level this ability costs 2 Miracle charges instead of 5.
Better Adjustments
At 8 level you can choose for any of the harmless effects from Thaumaturgy or Prestidigitation last till your next long rest or until dispelled, instead of the normal duration. however only one of the harmless effects can be extended like this at any one time.
At 17 level you can choose to spend 2 mirical points to have the effect to be permanent, letting you use this ability again as the magic has been bound to the world. however you can dispell it at any point.
Major Miracle
At 17 level You can use 17 miracle points to cast wish once per long rest.
Previous Versions
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8/9/2020 7:51:46 PM
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10
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1.0
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10/8/2020 1:46:07 PM
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11
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1
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2.0
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Coming Soon
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