Base Class: Rogue
An especialist in long distance figts, infiltration and assasination.
Hunt´s tools
Starting at 3rd level, you gain proficiency with the longbow, crossbows and firearms.
Gunsmith
Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools.
You know how to craft ammunition (1d6 per hour) or repair damaged ranged weapons. you must have your tinker tools and the materials needed, such as metals, wood or bones.
Steady Aim
When you choose this archetype at 3rd level, you can use your bonus action to aim carefully, given you advantage in your first attack.
Positioning knowledge
Starting at 9th level You get a climbing speed of 20ft additionally you have advantage on a Dexterity (Stealth) and Wisdom (perception) check when you don’t move or move slowly.
Ambush Master
Starting at 13th level, you excel at leading ambushes and acting first in a fight.
You have a bonus to your initiative equal to your proficiency bonus. In addition, the first creature you hit during the first round of a combat takes an additional damage die from your weapon attack.
Lethality increase
At 17th level, your ranged attacks score a critical hit on a roll of 19-20 attack roll. Additionally, when you do a critical hit add an extra weapon die to the damage
Previous Versions
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10/8/2020 10:49:15 PM
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15
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0
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1.0
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Coming Soon
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