Base Class: Fighter
Greatswords are taught their skills from other greatswords. The greatswords came into this world from the revenge they used to become stronger. A person only becomes a greatsword after they have enough bloodlust in them and have witnessed a tragic event take place involving their family.
Choke Slam
If your opponent fails a dex saving throw, they take 4d8 damage and are incapacitated until your next round.
A True Warrior
At 3rd level, you gain advantage on rolls against being frightened, unconscious, petrified, paralysed, restrained and stunned.
You also gain the ability to wield a greatsword in one hand with no disadvantages.
Earth Shaker
The slam your heavy weapon into the earth causing it to shoot up from under your opponents.
Shoulder Bash
Swing your elbow into your opponent. Deals 2 + Strength modifier damage and lowers their AC by 1d4.
Abyssal Scream
In an area of 20ft you and anyone in it has disadvantages on spell attacks if they fail a strength saving throw.
Wrathful Leap
Starting at 15th level, you can use this ability to leap 20ft in any one direction and land on an opponent dealing 5d8 damage to the opponent you land on and anyone else in a 10ft radius.
Great Cyclone
At 18th level, you can attack multiple enemies in a 15ft radius dealing 6d12 damage to each of them.
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