Cleric
Base Class: Cleric

Torn between two gods, clerics of this domain usually have split personalities. One god insisting on melee, the other on spellcasting.

Bonus Proficiency

Beginning at 1st level, when you choose this domain, you gain proficiency in martial weapons.

Divine Indecisiveness

The gods you worship fight over control of your power. When you take a long rest, you must choose which God has gained your favor recently. 

Divine Radiance: You are controlled by your good alligned deity. During this time, whenever you cast a spell of 1st level or higher that does radiant damage, one creature of your choice that you can see regains hit point equal to your spell attack modifier plus the spell's level. You can use this feature a number of times equal to your wisdom modifier per long rest.

Necrotic Strikes: You are controlled by your evil alligned deity. During this time, when you cast a spell of 1st level or higher that does necrotic damage, you can use your reaction to make a melee weapon attack. You can use this feature a number of times equal to your spell attack modifier.  Also, you can use wisdom for your weapon attacks instead of strength.

Channel Divinity: Joint Powers

Starting at 2nd level, you can use your Channel Divinity to pull on the powers of both of your gods.

As an action, you present your holy symbol and call for help from both of your gods. Two beams of light, each a cylider with a 2.5 foot radius, will come down from the sky. One is full of necrotic energy and the other is full of radiant energy. You can choose a target for each beam.

Necrotic Beam - On a failed save, they take 3d10 necrotic damage. If they die from this, they become a zombie under your control. On a succesful save they take half damage.

Radiant Beam - The creature regains 2d6 plus your spellcasting modifier hit points. If the target of this beam is unconscious, they gain resistance for all damage until the end of their next turn.

Smite of Gods

Beginning at 6th level,  when you damage of the same type as your Divine Indecisivness, you may add your Wisdom modifier to the damage. Also, you are rewarded for doing your god's work. Whenever you kill a creature with the same damage type as your Divine Indecisiveness , you gain {[modifier.wis@minimum.1]} temporary hit points .

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Avatar of Celestials and Undead

Starting at 17th level, you gain immunity to either Necrotic or Radiant damage permanently. When you fall unconscious you undergo a transformation based on your Divine Indecisiveness and return to half you maximum hit points. 

Radiant - You sprout angel wings and gain a flying speed of 40ft. Also, you gain a +2 bonus to your spell attack modifier and your spell save DC.

Necrotic - You rise as a skeleton. Whenever you take damage, you can use your reaction to roll a constitution saving throw with a DC equal to 5 + the damage you took. If you succeed, you take no damage. Also, you may make one extra attack on your turn.

This feature can be used once per long rest.

Necrotic Damage Immunity

You gain immunity to Necrotic damage.

Radiant Damage Immunity

You gain immunity to Radiant damage.

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