Rogue
Base Class: Rogue

Stealing is a common practice among Rogues so is Killing, But how about killing for the sake of Others. You as a Rogue have pondered about how much longer your party members could survive if you just kill those that are trying to kill them. You have come to the ultimate conclusion that if someone dares attack your party members, No matter the Distance or How high up they are, you will kill them... and take their valuables, of course.

Murderous Protector

Starting at 3rd level gain access to Hated Target and Friendly Face.

As a Free Action designate One Ally with Friendly Face. When an Ally is affected with Friendly Face you become more aware of what happens to them. 

If an enemy attacks Your Designated Friendly Face. As a Free Action you can mark that Enemy with Hated Target. When an enemy is affected by Hated Target, YOU gain an additional 10ft of movement and deal an additional 1d4 on attack to The Hated Target.

At level 6, increase the damage bonus by 1d4. At level 10, increase damage by 1d4.

Annoyed Guardian

At 9th Level, Gain access to Annoying Target.

When an enemy you can see either; Knocks an Ally unconscious; Damaged 2 or more allies. You can mark them with Annoying Target.

While an enemy is marked with Annoying Target the next time the Target goes to Attack an ally you can use your reaction (If in Range)  to Throw something at or Shoot the enemy, if the attack lands, impose disadvantage to their attack rolls.

At 12th level you gain an additional 20ft of Close/ Far attack Range for Ranged attacks to the target.

Annoying Target can be used Twice Per Long Rest.

Family Enforcer

"This Party really feels like Family."

At 13th Level, your party members are like Family to you and you will do whatever it takes to make sure they don't get hurt. But, don't tell them that. You gain access to Rogue Sibling, as long as you are near a member of your 'Family' you gain advantage on Perception and insight checks.

All Party Members are to be Refereed to as Family Members from now on.

Additionally, you gain the ability to block an attack meant for your Family. If you are within 10 ft of a Family Member you can use your reaction to move the required distance needed and Block the Attack (You take the Attack instead). This can be used against both Ranged and Melee Attacks. You can use this TWICE Per Short Rest.

A Families Grim Reaper

Starting at 17th level, You have Two enemies affect with Hated Target.

If an enemy is affected Hated Target and you attack them, roll 1d6 to get an extra affect.

1 or 4 - The attack deals a Bonus 3d6 of Damage.

2 or 5 - reduce their movement on their next turn by 10ft

3 or 6 - They become marked with Annoying Target.

Previous Versions

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