Base Class: Druid
An offshoot created by a small group of druids, demon slayers focus on utilising the elements and internal breathing to contest with the demon threat. They have mastered elemental breathing techniques, and as such have access to different abilities based on the stances they take during battle. They have access to five breathing forms: Water, Flame, Lightning, Wind and Stone. This user has focused on water breathing, the form most focused on balance, flow and control.
Total Concentration Breathing
The user can activate the total concentration breathing technique as an action, lasting for 30 minutes. Whilst maintaining your concentration you gain extra damage equal to half your druid level (rounded up) on all attacks, the depending on your breathing type (basic form increases slashing damage). Damage of all incoming attacks is reduced by 1d4, and movement speed is increased by 50%. When used out of combat, you regain 1d4 worth of hp for every 10min.
Breathing Form - Water
At 3rd level, you choose the breathing style you will follow. Breathing types will decide what extra damage you do while in Total Concentration and what forms you can use. This user has chosen water breathing, giving access to 11 forms. Water breathing deals water based damage, which is a type of force damage. Fire type opponents are vulnerable to this type of damage.
Water Surface Slash
The swordsman generates enough momentum to create a powerful single concentrated slash. It deals +1d10 bonus damage (water).
Water Wheel
The swordsman leaps and vertically spins forward in the air while releasing a flowing attack in a circular motion. It deals +1d6 bonus damage (water) to all enemies in its path.
Flowing Dance
The swordsman swings his blade up to ten times in a 20ft area in a way that mimics the movement of waves on the surface of water. It allows for up to 10 attacks dealing 1d4 water based damage each.
Striking Tide
The swordsman makes up to three consecutive slashes while twisting their body in a flowing fashion similar to a harsh tide. It allows for up to 3 attacks, each dealing +1d6 bonus damage (water).
Blessed Rain
A "sword strike of kindness" that instant kills the target (regardless of remaining hit points) with little to no pain. It requires the target to have surrendered.
Whirlpool
The swordsman fiercely twists his upper and lower body in a 360 degree horizontal slash. It deals +1d6 (water) to all enemies in its path. When used underwater, it creates a whirlpool that draws in all enemies within 15ft, and deals an additional +1d6 damage (water).
Piercing Rain
A fast and accurate stab. The fastest Breath of Water technique. It deals +1d6 bonus damage (water, piercing), gives an additional +2 to the attack roll, and always strikes first.
Waterfall Basin
The swordsman cuts forward vertically, dealing+1d6 bonus AOE damage (water) to all enemies in front of the user within 10ft.
Splashing Water Flow
Minimises the landing time and surface needed when landing, allowing the user to move double their usual movement distance. Movement is unaffected by terrain or footing.
Constant Flux
A continuous attack that increases in power with each rotation, creating a strong final slash. It allows for up to ten normal attacks while moving, each dealing +1 bonus damage (water). This final attack deals bonus damage (water) equal to number of previous attacks in the form (i.e. 9 previous attacks equals +9 damage)
Dead Calm
The swordsman ceases any body movements and enters a state of complete defence, deflecting and blocking up to ten incoming attacks. The swordsman reacts to attacks before the attack roll.
Blessed Rain
A "sword strike of kindness" that instant kills the target (regardless of remaining hit points) with little to no pain. It requires the target to have surrendered.
Constant Flux
A continuous attack that increases in power with each rotation, creating a strong final slash. It allows for up to ten normal attacks while moving, each dealing +1 bonus damage (water). This final attack deals bonus damage (water) equal to number of previous attacks in the form (i.e. 9 previous attacks equals +9 damage)
Dead Calm
The swordsman ceases any body movements and enters a state of complete defence, deflecting and blocking up to ten incoming attacks. The swordsman reacts to attacks before the attack roll.
Flowing Dance
The swordsman swings his blade up to ten times in a 20ft area in a way that mimics the movement of waves on the surface of water. It allows for up to 10 attacks dealing 1d4 water based damage each.
Piercing Rain
A fast and accurate stab. The fastest Breath of Water technique. It gives an additional +2 to the attack roll.
Splashing Water Flow
Minimises the landing time and surface needed when landing, allowing the user to move double their usual movement distance. Movement is unaffected by terrain or footing.
Striking Tide
The swordsman makes up to three consecutive slashes while twisting their body in a flowing fashion similar to a harsh tide. It allows for up to 3 attacks, each dealing +1d6 bonus damage (water).
Water Surface Slash
The swordsman generates enough momentum to create a powerful single concentrated slash.
Water Wheel
The swordsman leaps and vertically spins forward in the air while releasing a flowing attack in a circular motion. It deals +1d6 bonus damage (water) to all enemies in its path.
Waterfall Basin
The swordsman cuts forward vertically, dealing AOE damage (water) to all enemies in front of the user within 10ft.
Whirlpool
The swordsman fiercely twists his upper and lower body in a 360 degree horizontal slash. It deals +1d6 (water) to all enemies in its path. When used underwater, it creates a whirlpool that draws in all enemies within 15ft, and deals an additional +1d6 damage (water).
Elemental Understanding
At this stage, the user gains a more in-depth understanding of the chosen element, allowing damage to overcome elemental resistance. The user is also more proficient in the forms, with all forms increasing damage by +1 per attack.
Total Concentration Breathing, Constant
Total Concentration Breathing now lasts indefinitely, and all areas of improvement are now equal to your druid level.
Demon Slayer Mark
The user gains a black mark pattern on your body that appears wherever you wish and takes the pattern of whatever you wish, improving all physical aspects by one stage permanently.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/8/2020 2:12:00 PM
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12
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2
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0.2
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Coming Soon
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10/11/2020 4:14:41 PM
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11
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2
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0.3
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Coming Soon
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