Barbarian
Base Class: Barbarian

While others of your ilk place all their focus in bloody combat and savage violence, you have found your niche in a more artistic expression of your primal rage. Much like the mating dances of wild beats, you have learned to utilize the twisting, lunging, stretching, and thrusting of combat in erotic dancing, and vice versa. While some may mock you for dancing in the middle of combat they rarely continue once they are able to fully experience your enticing display of physical prowess, alongside the swift blow that almost always follows...

Alluring Build

When you take this path at 3rd level, you begin training yourself to use your powerful and deadly build to entice and distract those around you. You gain expertise in the Performance and Persuasion skills.

Combat Seduction

When you take this path at 3rd level, you dedicate yourself to mastering the art of seduction, even in the most dire situations. As an action, you may target a single creature and make a Strength check or a Charisma check contested by that creature’s Wisdom check. The creature must be able to see you. If you succeed on the check and the creature is hostile towards you, its movement speed is halved and it becomes Incapacitated until the end of your next turn. Additionally, you have advantage on attack rolls against the creature until the end of your next turn.

If you succeed on the check and the creature isn’t hostile to you, you have advantage on all Charisma ability checks made against the creature for 1 hour. This effect ends if you or your companions attempt to harm the creature in any way.

Rage Dancing

Beginning at 6th level, you can channel your primal rage into your performances to great effect. When you make a Charisma (Performance) check, you can choose to expend one use of your Rage ability. If you do so, you gain advantage on the roll. Additionally, any humanoid creatures who can see you and are not hostile must make a Wisdom saving throw. If they fail, they are considered Stunned for 1 minute. Your save DC for this equals 8 + your proficiency bonus + your Charisma or Strength modifier (Whichever is higher).

Titilating Footwork

At 10th level, you have discovered how to blur the lines between dancing and fighting like never before. When you successfully use your Combat Seduction ability on a hostile creature, in addition to the other effects, you gain a bonus to your AC equal to your Charisma modifier or Strength modifier (Whichever is higher) until the end of your next turn as you twist and weave your way across the battlefield. Additionally, you do not provoke opportunity attacks until the end of your next turn.

Mass Seduction

At 14th Level, you have mastered the art of combat seduction. When you use your Combat Seduction ability, you can target a number of creatures who can see you equal to your Strength or Charisma modifier (Whichever is higher). If you use your Combat Seduction ability to target more than 1 creature at a time, you cannot target more than 1 creature again until you finish a long rest. Additionally, if you use this ability to target more than 3 creatures at once, you gain 1 level of exhaustion due to the complex and physically demanding nature of your seductive movements.

Previous Versions

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