Bard
Base Class: Bard

While most bards utilize their voices and instrumental prowess, bards of the College of Puppetry prefer to use their puppets as entertainment. Still proficient in their musical talents, bards of this college  often appear to be like most other bards: supplementing their songs and stories with the visual effects of their puppets. However, the College of Puppetry teaches its students to be masters of their own fate and to control those around them as a means to their ends. These bards utilize their magic and natural talents to get what they want through any means necessary.

Most other bards view the College of Puppetry with disdain, if not outright hatred and violence. They believe practitioners of this artform taint the name of bards everywhere with their malignant magics and despicable, underhanded tactics. As much, members of this college often hide their puppetry prowess until necessary. Others blatantly use thier skills in puppetry, laughing at the notion they would be apart of the ne'er-do-wells aligned with the College of Puppetry.

Bonus Proficiencies

When you join the College of Puppetry at 3rd level, you gain proficiency in the following skills: Deception, Performance, Sleight of Hand.

Captive Audience

Also at 3rd level, you gain the ability to force others to watch your performance. As an action, you can expend one use of  your Bardic Inspiration to enthrall those around you. Every creature of your choice within 30 feet must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. Creatures charmed in this manner cannot take their eyes off of you. A target remains charmed in this way for 10 minutes or until it is attacked or damaged. Targets who succeed on their saving throw do not know you attempted to charm them.

Malign Puppet

At 6th level, you are able to channel your magic into a creature to turn it into a grisly puppet for your own machinations. As an action, you can force a creature you can see to make a Constitution saving throw against your spell save DC. On a failure, the creature's body is at your whim. On its turns, you can use your reaction to control the creature's movements and cause it to make one attack against a creature of your choice. At the end of each of its turns or any time you or one of your allies damages the creature, it can make a Constitution saving throw. On a success, the effects of this feature end. A creature who successfully saves against the effect, or if the effect on it ends, is immune to the effects of this feature for the next 24 hours. Once you use this feature, you can't use it again until you finished a short or long rest. 

Puppet Master

At 14th level, you have gained the ability to create and utilize your puppets more effectively. When you force your puppet creature to attack, it can now attack twice instead of once. Additionally, you can cast spells as if you were in your puppet's space.

As a bonus action, you can see through your puppet's eyes, hear what it hears, and cause your voice to emanate from it. While using your puppet's senses, you are considered blind and deaf in regard to your own senses.

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