Base Class: Ranger
what happens when a wizard walks the path of the ranger
Avatar
at 3rd level you have bonded with a creature that becomes your avatar that accompanies you on your adventures and will fight along side of you. choose a beast, a elemental, or monstrosity to be your avatar that has a challenge rating of 1/2 or lower. Add your proficiency bonus to the creatures AC, attack rolls and damage rolls, as well as any saving throws and skills it is proficient in. its hit point maximum equals its normal maximum or five times your eidolist level, whichever is higher and uses your spell save for and of its ability's it uses that require a saving throw. if your avatar is slain you can manifest a new one similar to your old one after a long rest as part of a 10 minute ritual. The avatar obeys your commands the best it can. though it doesn't take actions unless you command it to. on your turn you can verbally command your avatar to attack, defend, or where to move ( no action required by you). your avatar will follow your command until its slain or given a new command
evolution
You have a number of evolution points indicated by the evolution table with which to buy evolutions for your avatar, detailed at the end of the class. you do not regain spent evolution points.
Life link
Starting at 3rd level, An eidolist and their avatar can share there pain. when you or your avatar are dealt damage, you may use your reaction or your avatars reaction, to divide the damage between one another. should the damage exceed you or your avatars maximum hit points the rest is dealt normally to you or your avatar
Eidolist sub-sect
when you pick this subclass you can pick a sub-sect that you strive to emulate in your combat styles and techniques .Choose Evolutionary or Bonded one
evelutionary:
resilient: when you Choose the Evolutionary sub-sect, your avatars hit points increase by 6, plus and additional 2 every level after you take this sub-sect
evolve: at 7th level in this sub-sect, Your avatar gains 3 ability points you can spend these points to increase any of your avatars stats to a maximum of 20
superior evolution: at 14th level Your avatar gains an additional major evolution
bonded one:
forced evolution: when you choose this sub-sect, You gain 3 evolution points to purchase evolutions that are applied to you not your avatar
greater being: at 7th level, you gain 3 additional evolution points to Purchase evolutions for yourself
perfection: at 14th level, you gain one evolution of your choice and one major evolution for yourself
Protector
at 7th level, when you are within 5 feet of your avatar you gain +2 to your AC
Major evolution
beginning at 7th level you can select one major evolution for your avatar from the major evolution list, you can choose another major evolution at 10th and 15th level you cannot select the same major evolution more than once
Call
beginning at 7th level, you can call your avatar to your side, As an action you can teleport your avatar to your side regardless of distance , but must be on the same plane of existence , once you use this feature you must complete a long rest to use it again
bond senses
at 7th level, you are able to perceive the world through your avatar. additionally you can communicate telepathically with your avatar as long as your on the same plane of existence, as an action you can see and hear what your avatar sees and hears and gain the benefit of any special senses it may have. you can use a bonus action to stop perceiving the wold through your avatar
Same soul
at 11th level, when you target yourself with a spell you may also target your avatar as long as its 60 feet from you
Masters call
when you reach 15th level, you can use your action to manifest your avatar immediately if it has been slain, you can only use this once per long rest
Avatar embodiment
when you reach 15th level, you gain 5 additional evolution points and 1 major evolution point you can spend these evolution points and major evolution on yourself
Apex of evolution
at 15th level you can meld with your avatar as an action, if your within 5 feet of your avatar. While melded you are inside your avatar and cannot be targeted by spells or attacks. If your avatar is slain you appear in the last space your melded form occupied. you and your avatar can still take actions normally while melded, you can separate from your avatar as an action
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Posted Mar 1, 2024Where is the list of evolutions?