Base Class: Warlock
more listed later
Throw Them Bones
Starting at 1st level, when you are reduced to 0 hit points and not killed outright gain hit points equal to 1d6 + your charisma mod. Once you use this feature, you can’t use it again until you finish a short or long rest.
The Gamblers Favor
Starting at 6th level, you can call on your patron and alter fate into your favor. When you cast a spell you may roll 1d6 and add it to you roll to hit. Alternatively you may use the 1d6 to reduce a hostile creature roll to hit. you can do this twice per long rest.
Gamblers Aura
Starting at 10th level, you gain an aura that has the range of 15ft radius(30ft diameter). creatures in this aura lets them gamble with their lives meaning they may sacrifice hit points and gain a 1 d6, after the round has ended the dice are rolled (you and your allies against your enemies) higher roll wins. the health placed into the "pot" is totaled up and depending on the threshold met the winning side gains the appropriate bonuses chosen by your DM. Once you use this feature, you can’t use it again until you finish a long rest.
Behind the Smile
Starting at 14th level, when you hit a creature with an attack, you can use this feature to teleport the target through the hellish planes if they are not a fiend they take 10d10 fire damage. Once you use this feature, you can’t use it again until you finish a long rest.
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