Base Class: Barbarian
Battle Born are warriors born during a time of war and are trained at a young age to make the blood soaked battle field their home. Some are forced to adapt to the battle field just to survive. In either case Battle Born end up reveling in the bloody wake they leave behind and adopt instincts that make them feel comfortable while in battle as if war was a natural way of life.
Wade into Battle
Starting at 3 level when you hit a creature with a melee attack you can move up to 10ft after the attack. During this movement you do not provoke opportunity attacks.
Blood Frenzy
Starting at 6 level while raging when you hit a creature with an attack and their hit points drop to 0 you gain temporary hit points equal to your level + Con modifier.
Battle Instincts
Starting at 10 level while raging creatures gain no benefit from flanking you.
Bleed for Me
Starting at 14 level when a creature takes damage from one of your melee attacks while you are raging, they must make a Con saving throw against a DC 10 or a DC equal to half the damage they took, whichever is higher. On a failure they begin to bleed taking necrotic damage at the start of their turn equal to your strength modifier. At the end of the creatures turn it can make a Con saving throw against the same DC to end the effect on itself on a success. Alternatively, a creature can use an action to make a medicine(wis) check against the same DC on the target to end the effect on a success. This ability does not affect creatures that cannot bleed.
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