Base Class: Sorcerer
You're innate magic comes from your pure bitter & toxic nature. You might have lost at many competitions, perhaps you believe you should always win, or maybe you were raised this way. Whatever the reason the pure salt that flows through lets you pester the weave into giving you what you want.
Vicious A-Salt
Starting when you choose this origin at 1st level your bitterness allows you deter others from attacking you. Immediately after you take damage you may use your reaction to deal 1d4 salt damage to the source of the damage no matter where they are.
Blood of Sodium
You are immune to Salt damage. The first time you damage an enemy each turn they take additional salt damage equal to your proficiency bonus. Creatures who have taken salt damage from you within the last two rounds are vulnerable to salt damage.
My Team Is The Issue
Your powers of salt can annoy your team into fighting better. As a bonus action on your turn target an ally, the target can roll a d8 and add the number rolled to one ability check or attack roll of its choice. If the user misses the attack or fails the ability check they used the bonus die on they take 1d8 salt damage. You may use this ability a number of times equal to your charisma modifier. You regain your uses of this ability after a long rest.
Toxic Buildup
The more salt and toxicity there is, the more powerful you become. While in combat whenever you deal salt damage to an enemy add a salt counter to your character. Once a combat as a free action remove all salt counters gained this combat, deal damage to damage equal to the number of salt counters removed to everyone who has taken salt damage this combat.
REEEEEEEEEEEEE
You unleash the full power of your salt. As an action you say an unspeakable word that destroys all weakened enemies in its range. All enemies within 30ft of you must make a con save against your spell save DC or take 10d6 + the amount of salt damage they have taken this combat. You may use this ability once per long rest.
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