Warlock
Base Class: Warlock

You have made a pact, intentionally or not, with an incorporeal creature of great power. This creature is trapped within you and you are seemingly immune to its effects, but it is constantly trying to escape and free itself from you. It can speak to you in your mind and sometimes through you. You have learned to harness its abilities with great cost to you.

Expanded Spell List

The Symbiote lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Symbiote Expanded Spells
SPELL LEVEL SPELLS

1st

command, heroism

2nd

detect thoughts, Aganazzar's scorcher

3rd

nondetection, fireball

4th

compulsion, dominate beast

5th

dominate person, modify memory

Information Exchange

Beginning at 1st level, the Symbiote within you may grant you information for a price. As an action, choose a humanoid that you can see. You must know their name and have spoken with them for at least 1 minute. The Symbiote tells you something about that creature’s past (DM’s discretion), then make a DC 14 Charisma save. On a fail you take 1d6 psychic damage and the Symbiote may speak up to 3 words through at any given time. On a success, take no damage and the Symbiote is suppressed.

The psychic damage and amount of words your patron can say increases when you reach certain levels in this class, increasing to 1d8 and five words at 5th level, 1d10 and one sentence at 10th level, and 1d12 and 3 sentences at 15th level.

You may use this ability a number of times equal to your Charisma modifier (Minimum of once). You regain any expended uses when you finish a short or long rest.

Incessant Chatter

At 6th level, the symbiote’s voice in your mind has provided some benefit. You become resistant to psychic damage. 

In addition, whenever you make an Intelligence check or save, you may choose to gain advantage on the roll. This must be decided after you roll but before the result of the roll occurs.

Power Within

When you reach 10th level, you have learned to drain into the power of the Symbiote within you. On your turn, you can drain as a bonus action.

While draining, you gain the following benefits:

  • You get advantage on all attacks and saves
  • Your attacks do increased damage equal to your warlock level

Draining also takes a lot out of you. You gain the following side effects;

  • You take damage equal to your half your warlock level (rounded down) at the end of each of your turns
  • Healing affects on you is halved for the duration

Draining lasts for 1 minute or if you are knocked unconscious. You can also end it on your turn with a bonus action.

You can do this twice every long rest.

Devouring Bite

When you reach 14th level, you gain the ability to quickly finish off weak enemies and gain health from them. As an action you attempt to consume a creature within melee range. The target makes a Dexterity save against your spell save DC. If it is below half of it's total health, it makes this save with disadvantage. On a fail it takes 10d10 piercing damage and is frightened. On a success it takes half damage and is not frightened. If this attack kills a creature you gain temporary hit points equal to your Charisma modifier + Warlock level.

Once you use this feature you can’t use it again until you finish a long rest.

Previous Versions

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1/31/2020 4:37:40 PM
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