Base Class: Bard
As a Bard whose interests are aligned with the more musical aspects of the job, you have a relatively good sense of musical timing. Whether it's a slow paced waltz or a significantly quicker jive, you have no problem adjusting to the beat accordingly. The same can't necessarily be said about your allies, but you can certainly try and help them! You strive to make sure that everyone is up to speed, or at least having a good time.
Tempo Rubato
As a reaction, you may make a Dexterity Saving Throw with a DC of 16. On a success, you gain a bonus to your AC equal to your Dexterity modifier. (Still needs flavor text)
On Tempo
At the start of your turn, you can expend one use of your Bardic Inspiration. When you do, roll 1d20. Whenever allies within 30ft of you roll to attack, if their to-hit matches your roll, it counts as a critical hit even if it would normally miss.(Still needs flavor text)
Allegro
As an action, you can expend a Bardic Inspiration Die to give 10 feet of movement to targets within 30 feet of you for 2 rounds. (Still needs flavor text)
Vivacissimo
As a bonus action, you can expend two uses of your Bardic Inspiration to cause your allies to pick up their pace. When you do so, choose a number of creatures you can see and who can hear you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains the effects of the Haste spell as long as you are continuously playing an instrument for up to 1 minute. Treat this feature as if it were a concentration spell.
A creature cannot benefit from this feature again until it finishes a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/16/2020 7:52:01 PM
|
1
|
0
|
Alpha?
|
Coming Soon
|
Comments