Paladin
Base Class: Paladin

The valkyries are in their element in the middle of the fray, encouraging allies to fight beyond their limits and bring them back up so they prove themselves further. Taking flight during battle, they lead their compatriotes to victory with crushing might and the blessing of their deity Odin.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Valkyrie Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Valkyrie Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Invigorating Presence. You can use your Channel Divinity to exude an invigorating presence. As an action, you make the blood of your allies within 30 feet of you boil, pumping their adrenaline to the maximum for the fight. On your affected allies turns, they can use their reaction to make one weapon attack on a creature that is also within your aura.

Divine Judgement. You can use your Channel Divinity to sprout radiant wings from your back for a round, gaining 10 feet of flying speed. If you are currently riding a mount, the creature sprouts wings instead. When your attack roll hits a creature, you gain 10 more feet of flying speed that doesn't trigger opportunity attacks. You can move between attack with the extra attack feature. If you hit at least two different creatures on the same round, you gain an extra attack on a creature you haven't attacked yet with this ability.

Aura of Battle

Starting at 7th level, you constantly emanate an aura of febrility while you are not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

Enemies hit by either your melee attacks or a reaction attack made by an ally caused by your Channel divinity within the aura's range cannot take a reaction this round.

At 18th level, the range of this aura increases to 30 feet.

Rise and Fight

Starting at 15th level, you allow the warriors you have chosen to travel with the opportunity to continue fighting even when they are downed. Whenever an ally within 30 feet of you is incapacitated, you can use your reaction to fly towards the creature, triggering any possible opportunity attacks, and allow it to expand any number of hit dices immediately and get back into the fight. You can use this feature once before a long rest.

Odin's Wrath

At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of Odin, gaining the following benefits for 1 minute:

  • Your size becomes Large if it wasn't already and your attacks deal an additional 1d4 damage.
  • You summon Odin's two Dire Wolves, Geri and Freki, to your side. They follow you and both attack when you do with separate attack rolls. The two wolves act as normal Dire Wolves.
  • Radiant wings sprout from you back and grant you a flying speed of 30 feet.

Once you use this feature, you can’t use it again until you finish a long rest.

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